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(+1)

Thanks, with addition of AI I was able to test the game.

The concept is indeed very promising, and has great potential. However, I see a lots of obstacles too

1) Chess is very well known and deeply understood game, and adding this much randomness to it might be unpleasant to some people, especially since the randomness is of 'negative' type. So maybe consider adding cards which give pieces additional powers instead of paralyzing every piece until you have a card for it. That is very IMHO and maybe I am wrong, but something you might think of.

2) Since people have very high expectations of AI for chess, coding reasonably strong AI may be difficult. Consider playing on non-standard boards / positions instead, i.e.. create "levels" for single-player.

3) Depending on how far you want to get away from traditional chess rules, I can suggest dozens of different cards and ideas, but maybe you wish to keep game as minimal as possible -- it's up to you.

4) Consider displaying opponent's cards. In my opinion, hiding them reduces the strategy to practically zero, since opponent move of always random, regardless of AI of human.

5) Regarding current UI -- consider highlighting enabed/disabled pieces.

I understand that it might be strange to be limited this much, but I drew inspiration from drawback chess and dice chess, which make the game quite random. 

Regarding AI, the AI I have implemented just moves on of the moves possible, but I will try to implement someway for it to move the best possible move, with different levels of depths to it. The idea of levels is interesting, but not sure how well it will translate to the concept. 

Please let me know about your card ideas, would love to implement maybe like 5 different wild cards.

Displaying the UI was something I though about and is something that might be possible. Just thought now that, instead of showing the whole hand, the last card drawn by a player is shown, then you have to remember the hand and what cards have been used while still keeping some uncertainty.  Any thoughts?

Good idea of disabling pieces that are not possible to move. 

Thanks for lots of great feedback! Will make some issues on these on GitHub and get to work!

(+1)

>Please let me know about your card ideas

  • Make a piece invulnerable this turn
  • Make a piece move like another piece this turn
  • Allow piece to jump over others like a knight this turn
  • Allow castling
  • Move any piece from certain part of the board, e.g. from you side
  • Make a board square un-passable this turn
  • Mark the piece and a separate card 'allow moving any marked piece'

... etc, etc. Ideas are easy, implementing / balancing is hard :)

True, the balancing can be hard, but that is some good ideas for wild cards. Thank you!