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Simulation Edge

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A member registered Apr 16, 2021 · View creator page →

Creator of

Recent community posts

https://kristiangitar.itch.io/card-chess

True, the balancing can be hard, but that is some good ideas for wild cards. Thank you!

Added a Rules page so it is possible to better understand the core mechanics of the game!

Hope you enjoy it!

Now the RUN GAME button on the game page shows a redirect button which takes you to the proper game page on my GitHub page.
Must easier to try the game now! 

Have fun!

Have you made all the games on the website on your profile?

I understand that it might be strange to be limited this much, but I drew inspiration from drawback chess and dice chess, which make the game quite random. 

Regarding AI, the AI I have implemented just moves on of the moves possible, but I will try to implement someway for it to move the best possible move, with different levels of depths to it. The idea of levels is interesting, but not sure how well it will translate to the concept. 

Please let me know about your card ideas, would love to implement maybe like 5 different wild cards.

Displaying the UI was something I though about and is something that might be possible. Just thought now that, instead of showing the whole hand, the last card drawn by a player is shown, then you have to remember the hand and what cards have been used while still keeping some uncertainty.  Any thoughts?

Good idea of disabling pieces that are not possible to move. 

Thanks for lots of great feedback! Will make some issues on these on GitHub and get to work!

Hello! 

I have now implemented the AI with random moves so it is possible to play singleplayer. 

Hopefully you can check it out and let me know if there are anything that seems strange.

(1 edit)

Hello! 

I have now implemented the AI with random moves so it is possible to play singleplayer. 

Hopefully you can check it out and let me know if there are anything that seems strange.

Still missing the timer, and will try to improve some UI elements when the basic functionality is done.

Thank you!


Edit: I also made it so the cards have a percentage of being drawn instead of a deck. Will make some UI changes so its easy to see what the new card is, sometimes you get the same card and it is difficult to see if it worked or not.

Thank you for the feedback SilverLock!

I will look into the itch.io page and see if I can make it work somehow.

As for the deck questions you have, it reshuffles when its empty, but I assume it is better to have a percentage change of drawing a certain card, rather than having a set deck. Will have to some more testing regarding that.

The player will be able in the future to pass a turn or use a turn to switch out any numbers of cards they want. There will be situations were the cards are not matching any of your pieces, so will make this a feature of the game.

The Double Turn card is quite interesting, for now there is only a joker card, but I will explore other types of special cards.

Thank you again for the great feedback and will let you know when a singleplayer mode has been made. 

Thank you for the feedback! 

Didn't even cross my mind for singleplayer mode. For the testing, I just opened two windows for it. But I will fix that as my next issue. Also I know the GitHub is a bit of a mess, thank you for noticing that.

Hopefully, I will have made some progress in a few weeks.

I’ve been working on a variant  of chess and wanted to see what people think. The main idea is simple: instead of being able to move any piece on your turn, you can only move pieces that match the cards in your hand. 

Each player has a hand of 5 cards. Every card shows a piece type — like Knight, Bishop, Queen, etc. On your turn, you are only able to move a piece with a matching card on your hand, and then a new card is drawn from the deck. The deck has a limited number of each type (e.g. more Pawns than Queens), and there are also wild cards that functions as jokers and will let you move any piece. 

You win by capturing the king, since check and checkmate isn't ideal in this variant. 

I’d love your thoughts on this! 
Does this sound fun or frustrating? 
Are the rules too restrictive, or just enough to make it interesting? 
Any cool rule variants you’d suggest?

There is a small working demo out on my GitHub page, just a proof of concept. Link to the itch.io project page

Thank you in advance.

Hey. 

I have for the last months been working on an application to view which characters in the Marvel Cinematic Universe have met eachother. Have been doing a lot of research and have made this app to better see who met who. 

I was hoping to get some feedback on the UI of the application and if there is anything that seems off when looking at the app. Here is the url for the download page.  https://kristiangitar.itch.io/marvel-interactions-tree

I am aware of the timeline button not working, haven't made that function yet and some of the characters are missing their picture due to the lack of HD quality pictures. 

Thank you so much, and if you are interested in more, check out the source of the app, this interactions map. (https://kumu.io/kristiangitar/marvel-interactions-tree)

Thanks for the feedback. I haven't looked into RPG maker yet, but I will give that a watch. As for the city themes, I have made one for the next city, and will implement that one next. Will also try of make more variation, as the games move to different areas. 

The game is far from done and will make all the music and stuff greater as I go along.  

Thank you for the feedback once more. Have a lot of work to do for the next week.

Thanks! I thought a save system was necessary early on. I have now fixed that bug and finalized the battle system. Please have a look at the battle system in the fight against Peter. (NOTE: Earth and Air is not playable elements for now. Select Water or Fire when choosing from the Sensei.) 

(1 edit)

Hey. For anyone following this feed and updates on the game I am currently making, i am sorry for the lack of updates. I have the last few weeks been practicing for my exam and haven't been able to work much on this game. I will have an update out in about a week. 

Here is a newer version where I did some bug fixing and small improvements. Hope you enjoy it and if you want to, I would love some feedback about the UI of the game, the battling and leveling system, and the general movement and flow of the game. 

https://kristiangitar.itch.io/natureify

Stay tuned, and thanks for the patience.  

Hello. I have made som changes to the game and would like someone to give some feedback. 

The changes I have made: 

  • Added a leveling system
  • Added a win condition
  • Improved the main menu and added some features there
  • Added fire as a element which works (will add earth and air over the next week, sorry for the delay)
  • Added weakness and strength system for elemental battles
  • Minor bug fixes

Thanks for trying it out! The link is in the top of the feed.

Note: only water and fire works as elements right now, will add earth and air soon. The game also ends after the first battle with Peter.

Thanks for the feedback. I havent done much work on the battle systems yet. It is still early in development , but that is the next big for the game. I have also been looking into other themes for the different cities.

Thank you for the feedback. To answer the story havent yet been created past the sensei dialouge. I will try to look into the comments you made. 

(2 edits)

Hi. Im making a Pokemon style game and need feedback for the first bit of my game. Every little thing is helping me. 

What do you think of the game design? How is my UI setup? Size of UI? If you think my story could use some work, please let me know. And is there something that seams off while you play it, something missing or wrong? Leave a comment if you have a change to test it, so i know what to work on. 

This is my first game so check if out. Thank u so much.

Note: The game is only playable to after the dialouge with the sensei. 

https://kristiangitar.itch.io/natureify