Very interesting faction - love the uniqueness of utilising paths, the Emerge action, the look of your Meeples and the clever way you use your cards.
Like Sparky, I need a little clarity on the crafting side of things. As I understand it, like Lizards, the crafting suit means that you can only craft cards that use one suit. The only instance you would be able to craft a card that, for example, cost 1 mouse, fox and rabbit crafting piece, is when the Will was bird suited.
In terms of activating cards to craft, am I right in my thinking in this following example? - The Will is Fox. You have set aside 6 cards after taking your Daylight actions - you have 1 fox, 2 mouse, 1 rabbit and 2 bird cards. - You want to craft a rabbit suited card that costs 2 fox crafting pieces. The fact that the card you wish to craft is rabbit suited is irrelevant as the Will is Fox. The important thing is the rabbit suited card can be crafted as the 2 fox crafting pieces match the Will's suit. - To craft this card, you activate your fox card, discarding it. You don't have a second fox card so you activate one of your 2 bird cards, discarding that too. You can now craft the rabbit card with 2 fox crafting pieces, getting whatever reward it states and discarding or keeping the card accordingly. - You now have 2 mouse cards and 1 bird card. Other players, from current loser to current winner, take turns picking those cards if they want and any leftovers are discarded.
If this is correct, I wonder if the term 'activate' complicates things unnecessarily. If the act of activating essentially means spending/discarding that card as if it is a crafting piece, maybe it's just worth using the term 'discard'. Something like 'Craft by discarding cards that match the Will's suit.'
Regardless, I find this a very intriguing faction and I think the loop of consecrating and emerging is particularly inspired. Great job!