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(2 edits)

An incredible story for a one-week jam. Congratulations! Superb art. We especially like your map and characters. The story is super interesting. Characters are well-developed and charismatic. The desire to learning more about them and the nomad is one of the important aspects that keeps you engaged with the game.
Some things in the plot were quite clear, such as the hemp and shaman, while others were puzzling. That was intriguing and exciting to feel the depth of the story. However, we wish there were something in between these two extremes. A place and time where you would have an opportunity to investigate and understand the relationships between characters, their interests, and so on.

At some point during our play, we encountered a few bugs.

There was a duplication of objectives. After day 18, an old objective reappeared suddenly, and the expedition began complaining that we hadn’t reached it, although we had just been there a day ago. As a result, we lost some of the expedition’s trust. We lost one guy later on, but then he was shown again in the next scene. In the end, we triggered the bad ending, but we didn’t realize how. The trust was still 25, and there were no clear signs of something bad happening; we were just in the middle of the steppes, and the estimation given to the expedition was correct.

It would be interesting to play again. Good luck with your game!

Thank you so much for the detailed feedback!

As the writer your comments on characters are especially helpful. The camp was meant to be that space to explore and understand characters, so I'm curious if you feel that something else is missing. I def agree that relationships could be further explored, looking to add more in a later patch.

We also encountered the objectives duplication the final hour of playtesting (prioritized other stuff) and had our fingers crossed it didn't end too many runs :(