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Mann Sy Tha

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A member registered Apr 08, 2023 · View creator page →

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Thank you for your kind words and reattempts! Apologies for that bug.

For you and anyone else who is having trouble making it to the end I recommend preparing an item at camp. That should help you tank the hit to trust. It's not our ideal solution but we made those items generous in case they were needed in such cases :D

After a couple false starts I got the hang of spear throwing and won!! Enjoyed that I could throw low powered in a pinch to grab some slow fish close by without it feeling like a cheese strat. Great art and I also appreciated the water effects!

Delightful execution of this premise! The tour guide quips were cracking me up. Amazing work with the A Capella wildcard and the accompanying graphics were so well suited. 

I really enjoyed this, especially in seeing how far I could optimize the timings to maximize the disruption score.  

Great feel on the rope swinging! I did have a moment where the camera didn't jump up with the player character but no bigs! This was a great experience with charming tunes and sfx!

Incredibly cute and charming. I'm so impressed with how polished this is!

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This artstyle rules and the movement was fun! Unlocks felt super satisfying, the tail physics were so good!!  One thing that affected my experience was that the camera being locked so you couldn't look up felt especially limiting in sections with heavy vertical platforming. Amazing game feel and vibes tho!

Absolutely adored your overworld map! Stellar UI design and elements too. Would love to have known more about the characters!

Sounds and animations are soo satisfying and I found the difficulty curve JUST right for a first time player. Amazing!

Absolutely adorable! So much personality here and the flying dynamics were quite satisfying and cozy once I realized it was fine to hit the walls.

Thank you for such high and considered praise! As the narrative designer I'm so happy that there was a sense of depth and progression. And yes, our art and music peeps knocked it out of the park :))

Thank you so much for the detailed feedback!

As the writer your comments on characters are especially helpful. The camp was meant to be that space to explore and understand characters, so I'm curious if you feel that something else is missing. I def agree that relationships could be further explored, looking to add more in a later patch.

We also encountered the objectives duplication the final hour of playtesting (prioritized other stuff) and had our fingers crossed it didn't end too many runs :(

So glad you enjoyed our game!! Also happy and surprised you didn't run into any bugs but tysm!