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Loved this, in part because it had so many of the ideas I wanted to get into my submission! :)

I think it’s really cool how the main scene was built, in that the home port is always the background, giving the sense of leaving and arriving. For me, it’s a neat bit of minimal design that works to create atmosphere.

The story elements were the main interest for me - how the crew’s abilities factored in the choices.

I got the sense that the main idea is to find new islands and level up the sailors. The random availability of the sailors didn’t bother me as much as some of the others. Maybe there could be something opening up the logic a little more.

I was going to move onto playing another submission, but got that urge for “just one more expedition” to uncover more story bits. :)

Thank you for the kind review, BalticMonster

I'm really glad that you liked the story bits, it was one of the things I liked the most to work on.

I wanted to have implemented an end to the story, but I had to cut it before the release. If you look at the map, there are 2-3 visible islands, that can never be unlocked. It had some explanations on the origin of the archipelago and the weird events.

Regarding the available sailors' rotation, it was important in my design because I didn't want players to always use the same crew, but to try different ones. But I should have definitely added more context and explanation to it!

Thanks again!