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BalticSeaMonster

47
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A member registered Jul 21, 2015 · View creator page →

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Good points there - the movement is definitely a problem, as there’s no really no reason for the slowness other than having an animation. Should probably make the movement instantaneous.

Thanks for trying it out!

Thanks! :) Will be adding more to it soon..

Itsellä oli kanssa vaikeuksia saada Unityllä omia projekteja tehtyä - vaihto Godot:n auttoi, eli suosittelen kyllä tutustumaan.

Huh, on kyllä vahva tunnelma tässä! Hienoa tekstiä, ja haastavaa puzzleilua. Graffat sopii tähän kuin nakutettu, tuomaan lisää särmää stooriin.

Toi yhdistelmä mysteeripeliä ja metsä-Suomea toimii kyllä hienosti!

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Mahtava, ja vielä kymmenessä tunnissa - pitäis varmaan alka itekin Picottelemaan, kun sillä saa hyvin tiivistettyä designeja.

Alkuperäinen ei oo tuttu mulle, joten kesti hiukan tajuta miten toimii, eli lähinnä noi “trampoliinit”. Mut sitten loksahti pienellä kokeilulla :)

Tää on kova! Kaivuumekaniikka on hauska.

Ja tosiaan tässä on tilaa vaikka kuinka - esim kasvattaa jännitettä joillain lisäelementeillä, tehdä pelastettavista monipuolisempia tms.

(Mulle tuli tästä Space Taxi mieleen, ehkä koska en oo pelannut noita mainittuja, Autsia lukuunottamatta)

Such a lovely game - finding the shield was giving me trouble, but couldn’t give up and managed to complete it :)

I think this is just such a cohesive thing, where the music, gameplay and visuals complement each other perfectly. I didn’t find the controls annoying, instead it felt like any quirks were part of the challenge of the game. The level is very well constructed, so it’s not too easy, but can be solved with a little effort.

Game music with vocals is something I don’t hear a lot, and can be distracting, but here it was just perfect. Also the vocal loops in the gameplay fit the mood so well.

Amazing job!

I liked the setting, and that the game was wholly based around cooking and gathering ingredients. Music was great!

I kept getting spammed with popups so felt like I missed seeing something.

The campfire scene was a nice idea, with (I think?) different camera angles on different days to add variance.

I had a bunch of encounters written but didn’t end up getting them in - so it goes :D

Thanks for the nice feedback!

Yeah, the visual feedback was something I spent time on but didn’t in the end manage to solve.

Thanks! :)

Nice, love me some side scrolling adventuring! Epic music and the fun character graphics made for a really nice vibe.

When the interior was zoomed in so you got blockier graphics - that was a nice touch.

Thanks, I thought in this one I had improved my pixeling, so nice to hear!

Interesting take on a card battler, I liked it! The art was nice, and it didn’t take too much time to figure out how to play.

What was confusing me at first, was to distinguish the player from the other cards, and that it was possible to drag equipment on top of the player card (yes, there was the tutorial which I didn’t read right away). Maybe if the player/enemy cards were further distinguished somehow..

Thanks for trying it!

Lovely visuals and great ideas for the characters!

It was a bit hard to see the bubbles, so I didn’t realise at first I was shooting them.

On the whole I liked it, and can see the potential on adding and extending the underwater portion, as well as learning more about the characters. Nice work!

Thanks for checking it out! I was quite pleased with my sprite work this time, and look forward to spending some time improving it - along with adding gameplay and music ofc :)

Fun and stylish! It was easy to figure out how to play without reading the instructions.

Seeing the title picture, I first thought “oh no, another horror game” (can’t stand them :D). But it was actually really fun playing as the horror element in the game, ha!

Those are some real interesting ideas - I was thinking of having small islands be a way of simply stocking up, but there could be some more elaborate things as well.

Thanks for checking it out!

Loved this, in part because it had so many of the ideas I wanted to get into my submission! :)

I think it’s really cool how the main scene was built, in that the home port is always the background, giving the sense of leaving and arriving. For me, it’s a neat bit of minimal design that works to create atmosphere.

The story elements were the main interest for me - how the crew’s abilities factored in the choices.

I got the sense that the main idea is to find new islands and level up the sailors. The random availability of the sailors didn’t bother me as much as some of the others. Maybe there could be something opening up the logic a little more.

I was going to move onto playing another submission, but got that urge for “just one more expedition” to uncover more story bits. :)

High action raftboarding! :D

This was great - loved having the historical setting there, and then just going crazy with the mechanics. Good level of challenge, I think.

Great work! Enjoyed the combat mechanics - quite challenging, but when you got a hit it felt like a real success. The crew’s feedback with the text was quite nice.

My favorite thing was the flavour text and the documents at the start though!

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Nice one! I think the basic idea works well enough, and you could think of how to make the experience smoother. For instance, now the upgrade stage is a welcome respite from the action, which is nice. But could it be tied more into the setting? I was thinking of something like a genie granting you three wishes..

Oh and the acapella thing was definitely a plus!

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Thanks for trying it out, and the suggestions! It’s definitely so incomplete as to be incomprehensible, but you seem to have made some sense of it anyway :D

One idea for the events was to have certain nearby dangers be revealed depending on the navigator ’s skill, so that would also factor in if you want to go towards a “question mark” or not.

This combines my love of 80’s indie music with a really cool idea for a game, and is just the kind of game I’ve been wanting to make myself for ages. So thanks for saving me the effort! :D

PS. Nice job on approximating The Jesus & Mary Chain (et al) there..

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Looks like it’s broken on Catalina, thanks for letting me know! I’ll start looking for a fix..

Great! Resolution is 1440x900

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Wow. I agree with what everyone else was saying, but one of the things that I want to mention is, this is exactly the kind of scope I’d like to have for a jam project, but often struggle to achieve. A simple design in itself, that’s fun to play but is still a fully realised game, with the audio, visuals, story and mood to match.

So, like Yori said - a perfect little game. Congrats!

PS. At least in the Mac build, some of the lower bubble text was obscured, and I couldn’t find a way to scroll it.

Thanks for playing! :)

Once I figured to use space for jumping (might need to add it to the in-game instruction) this was pretty fun! The story cards and the setting were my favorite part of this!

This is really cool! Lovely story and visuals and great music - the mixer interactions must’ve been fun to make!

Hey, this was fun - nicely done :)

Awesome game! Nice graphics and is real smooth and simple to play. One of the best "rogue with graphics" I've tried.

Nice one, really cool graphics and mood.

Really cool game! I like the simple movement, and some of the enemies were fun, running away from you and then turning back to attack.. Also the gender switch on every other play is a nice feature.

I was going to make something similar but couldn't finish the game. I second Jupitron's comment below, would be fun doing some fx/music for stuff like this!

Nice! I had two versions of this myself, but couldn't finish them - looking forward to trying out yours!

Thanks for trying it out! I'm working on a post jam version that will fix the day end bug and add some features..

I cobbled this together on the last day of the jam, after abandoning a bigger project - so will need to take some more time with this :)

Really enjoyable, nicely tiled graphics too!

Really nicely done. The battle mechanics were just the kind I like in a game like this. I dunno if you were going for a hyper-retro feel with the messed up font, but it's the only thing that bugged me.. Otherwise, great - looking forward to a post jam version..

Really cool game, very nice touch on the graphics!