Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

ok soooo, how exactly does each path affect the gameplay and combat strengths of your character? I plan on stacking 3 waffle houses on anaemic little vepar as an emergency priority and I was curious if that would tamper with the stealth based gameplay loop for her character.

Each path will grant a specific increase in certain stats, as well as new abilities. While I want every path to at least feel viable, there are going to be certain character paths that scale better than others. For example, you'll likely end up with a stronger Gremory build by putting her in to a path that focuses on magic rather than physical damage. But I also don't want there to be just one ideal path for each imp! 

Bottom line is some paths may not be a perfect compliment to an imp's skill set, but I don't want any of them to feel like a wasted decision or some kind of a noob trap or something. 

perfect time for me to check notifs, I have plat in sekiro/bloodborne and I’m not knew to turn based, I don’t care what it takes, Vepar is getting that scooby doo club sandwich.

She's well overdue for a scooby doo club sandwich!

In my experience, DoT builds benefit quite a bit from having ways to avoid dying while their damage stacks; with Gluttony being a high HP damage sponge path, I could see some Glut-Vepar builds working out!

(+1)

ooohhh like the old toxic leech seed bulbasaur cheese strats. I’ve been out of the loop, they have to have patched that since the gb color

(+1)

I hope your ass is ready for the play test to get Waterloo’d by my 17 ton shitbrick veparbasaur

(+1)

I will never NOT be ready for a Vepar ass-crushing build!

(+1)

Ive seen an anaemic monster energy girl rip through a rib rack like a mountain lion bone-in beleth is gonna have a rough night.