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Fun idea! I would have liked some sound effects or other things to emphasize the drunken-ness. As it stands I’m not sure I’d get that they were supposed to be drunk (as opposed to just clumsy or on a rough road) if I just played the game but hadn’t been prompted for it.

Regardless, nice choice of music and visual style for the concept!

It was definitely a bit of last-minute thematic masking. I think if I were to do it again, I’d have added some sort of sounds or visual indicators to support it.

Thank you for playing!