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(+1)

Hello.

I tried playing version 0.2 and it ran very poorly on my PC. Something like 8 frames per second and it's using A LOT of CPU.

Please check if there's any heavy logic being called on every frame or if there's a lot of physics calculations going on.

I made it to the second level but it's honestly unplayable in its current state.

My PC specs if it helps: Intel i7-12700KF / 64GB RAM / RTX2070 / Windows 10

Oh and I liked the title screen music remix! Good work! Looking forward to your next update. :)

(+1)

Hello and thank you for the comment.

The lag was mostly caused by Godot's tilemap system not handling a lot of tiles.

I have fixed the lag issue in newer builds. (At least, in my end.)