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Hi! I'm literally making an entire capybara simulator game based off of the capybara model (and alpaca too) and I just wanna say thank you as it brought me into 3D modelling. I've modelled many more animals based off of the psx art style or the form/poly count used with these.

I am stressed that I can't make my own capybara model without completely redoing so many things and I'd prefer that I would've made my own, but, I'm putting this out here to confirm -- there's no problem if it's the entire inspiration for the game? 😭 I've also made more capybaras by editing it as needed... But seriously, if you hadn't put this up, I would not have fell in love with psx/uv-mapping/blender. Dead serious



And if you know any good tutorials/tips/help on making models like these please let me know! I looked at the custom textures for the capybara but I just use unedited images straight from pexels lol

Thanks so much! You're more than welcome to use this model for any project you like as I have included a cc0 license with the model. Be sure to share the project with me when you have a demo ready because I would love to play your game. As for tutorials: YouTube is your friend! Try searching "Blender low poly 3D modelling" and you should find an endless amount of tutorials for free. As for texturing: you're gonna want to look into using Gimp and modifying textures to be 256x256 pixels with a splash of cubic interpolation when you scale down those pexels images. Hope this helps!