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Myuwo

23
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4
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17
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A member registered Nov 23, 2018 · View creator page →

Creator of

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Omg! Thank you for sharing!!! If you ever find yourself in space, just go to the main menu by pressing 'Alt' (it'll be on the top right of the screen) and return back! Love the space rabbit :)

Quick overview: A small open sandbox with survival elements and collectable creatures, a jetpack, skateboard, flamethrower, and more.

What is Capybara Game? How was the development process behind it?

Capybara Game is a once-in-a-lifetime project forged by the hands of a single developer all-powerful video game engineer.

 It all started with a Capybara model I found online, all thanks to obliviist. I messed around with it, added controls, tricks, eventually I added all sorts of mechanics. But then it hit me: This was my calling in life, developing Capybara Game. 

I quickly began adding enemies, houses, trees, and a way to eat all of them. It grew into quests and dialogue, day and night system, a hunger bar, I began 3D modelling for the first time. It was an educational experience, and Capybara Game was my teacher.

Cool looking hawk

Cool looking hawk

How long did it take to make Capybara Game?

It took approximately the lifespan of a house fly. It isn't complete, but it's a true product of time.

What animal in Capybara Game is the most fun? 

The mountain goat, because you can walk on walls and hit enemies a distance away. It also has a unique dash animation, which is nice.

What tool or item is the most fun?

Definitely the Skateboard. I like to combine it with the Beacon Cap and the Jetpack, so I can pretend to run away from my problems.

What is the game inspired by?

Goat Simulator and the Hungry Shark series. I like to think I made a mix between the two. They were my childhood growing up!

Is every animal that ends with -bara just a failed model that ended up not looking like the real animal and more like a Capybara?

What?

Nighttime

Nighttime

What is your final statement to the readers before they leave forever?

Try it if you feel you like the idea. The main reason it is released in the state it is in now is because I am seeing if there's a point in adding more content like Mayhem Mode and new regions of the map - I also recognize that in order to create the best experience, I need feedback and critique. So if you try it, bring a comment my way! And thank you for reading!

Oh yeah, here's the link: https://myuwo.itch.io/capybara-game

Went ahead and released my game with your capybara model in it, here it is!

https://myuwo.itch.io/capybara-game

And if you know any good tutorials/tips/help on making models like these please let me know! I looked at the custom textures for the capybara but I just use unedited images straight from pexels lol

Hi! I'm literally making an entire capybara simulator game based off of the capybara model (and alpaca too) and I just wanna say thank you as it brought me into 3D modelling. I've modelled many more animals based off of the psx art style or the form/poly count used with these.

I am stressed that I can't make my own capybara model without completely redoing so many things and I'd prefer that I would've made my own, but, I'm putting this out here to confirm -- there's no problem if it's the entire inspiration for the game? 😭 I've also made more capybaras by editing it as needed... But seriously, if you hadn't put this up, I would not have fell in love with psx/uv-mapping/blender. Dead serious



This is really cool! Using it for a personal worldbuilding project, but are there non-token/full-body versions of these? I saw versions with more on your page somewhere.

If you ever make more of these or worldbuilding resources in a similar style, I'll definitely check them out.


Was working on this for 2-3 weeks straight, definitely seeing some improvement in my own skill, and got to make my own full soundtrack for the first time. If you try it, please let me know what you think and what I can improve on it in further updates!

https://boopworks.itch.io/gregs-emporium

Thanks! :)

Had to submit it earlier than I had hoped due to being busy, but here is my submission! Hope someone enjoys it!

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I was just checking out your profile after you reviewed my game, and I like this! The idea is very good. For some feedback, I think there should be a short immunity time after you are revived (I found myself instinctively moving forward afterwards) and there was a slight color difference from bomb tiles and normal tiles (I could easily find where to place the flags).

The continue and pause UI can also stack, but overall? I really like it. It's got a good overall feel to it - And for what it is, it's a really neat project! 

Highscore: 0001395

Nice! Thank you for playing my game! I would like that complete list of thoughts and suggestions though - For future updates.

That doesn't mean he didn't play it. That just means it's his opinion.

Hope you consider trying it! :)

Thank you, it means a lot! Developing this game has taught me so much about 3D game development after years of making 2D games, and it wouldn't have started development without you!

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In Greg's Pizzeria, you take the place of a daring explorer who sets foot inside an abandoned pizzeria. 

With upgrades, difficulty modifiers, and unique characters, there are hundreds of possibilities for you to experiment with. Not to mention the comedic areas sprinkled upon the game, it's a game I will be proud of!

https://boopdoop.itch.io/gregspizzeria


Thank you so much!! I will use this for my game.

You are a chicken. You know nothing about your past. There is no story to it. 

Just kill some zombie chickens!

Go from a survivalist chicken with a clown-gun, to a Chicken robot with an ancient dragon gun! Many usual updates every day-week!                      Collect ZK (Zombie Kills) to upgrade your arsenal. Guns, armors, helmets, and maybe even more customization types to be added possibly soon! 

https://boopdoop.itch.io/chickenz

In my opinion, The game isn't yet GREAT. It is quite fun to me, and is available for mobile, keyboard, and mouse only users as well, but most definitely not completely what I want. There is no music right now since I have no talent in that aspect (There will be music soon, thought), and much more to be added during gameplay, such as (power-ups? More difficulty after certain time?).


Ah ok

Hey you can actually turn sb3 files to html, there's a website for it (Though I used sb2 to html, might work with sb3.)

When the rooms 2 comes out, try it out! It'll be free! Though, there will be more content for those who pay $2.50 Free: 30 rooms Paid: 100-200 rooms The game will come out 4/20/2019 at least. I hope your excited for the next one! It will be much better and bigger than this one. 

I added the choices for most of the rooms! Thanks for the idea! Reinstall the game so you can try it out.