Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Myuwo

26
Posts
4
Topics
17
Followers
5
Following
A member registered Nov 23, 2018 · View creator page →

Creator of

Recent community posts

Also, suggestion: level ~1-10's pacing is fine but after level 20 I was leveling my digimon super fast, I feel after 1 or 2 evolutions the rest of them (up until the later later ones) are a breeze. I think maybe level 20+ should be slower or, more natural, so that the evolutions feel as big as the first two

Idk, maybe just some sort of leveling progression/rebalance update. It might be slower, but it would give players time to take in the early game. Again level 1-10, the first evolution feels about right, but the rest is like 5 min before I hit my idea of an endgame lol

(1 edit)

Really good game, I personally appreciate how, by choosing the easy/quick option of getting official images, it also allows this game to have much more content. 

Sometimes visuals are nice but in a game like this I genuinely think more quantity than quality works pretty well in its favor 

I do have a question though, is Gaiamon (the digimon that would have been created by fusing with the world) in the game? Or is that too powerful/lacking of any image? 

This tool is too humbly titled. It is not a tool, but rather -- a masterpiece.

Snazzy Goose is a finely crafted and thought-provoking statement on human bliss, emphasizing the correlation between creativity and entertainment. It is not merely a character maker but a play on the genre. And a plotline waiting to be uncovered (more on this later)

When you sit down to immerse yourself in Snazzy Goose, you are looking at a ~7-8 hour marathon run. You will create these characters, these unique personalities, and with it a world in which its' story is only presented via your geese, intelligently limiting your perception to just its' inhabitants, forcing you to experience something known as 'thinking'. 

But one may notice the 'save goose' button. I was doing the 'thinking', and I realized that it is not, in fact, just a way to save your goose to a file, BUT IT IN FACT MEANS YOU ARE SAVING THE GOOSE from some kind of fate. Saving the goose from what is up to the individual's interpretation, but I believe the goose is being saved from being murdered. Murdered by none other than:


Yes, it does believe the mastermind behind Snazzy Goose left behind some kind of evidence, some sort of wicked clue as to the lore of the masterpiece.

The mastermind behind Snazzy Goose released this masterpiece with such lore in mind precisely, and was fully on board with continuing to refine and redefine 'peak'. However, due to a lack of interest, Snazzy Goose appears to remain unchanged.

In this way, Snazzy Goose in fact not only redefines its' genre, but is a parody on human trend. How we, as humans, will put our time, effort, and recommendations towards everything except what truly matters; Snazzy Goose.

As for what I think? I think it was planned from the start. I think this is a silent protest in of itself, a humble masterpiece unseen.

I think that murderous goose WAS, in fact, 'saved' (as in, the mastermind clicked 'save goose' after the screenshot was taken), and it has murdered every. single. Snazzy Goose enjoyer. Including the user's unsaved geese.

Causing this masterpiece to be unspoken of.

He, and his motives live.

All in all, this project is a pergatory simulation, a game where the player simulates God, creates a world for their geese to reside in, and unknowingly inviting a wicked, EVIL GOOSE.

The world, the universe, it is all doomed for destruction; except for the saved geese. Except for the few who remain.

Lastly, I would like to note I haven't actually personally used it because I'm stuck on mobile and the site is not intended for phones.

(1 edit)

Omg! Thank you for sharing!!! If you ever find yourself in space, just go to the main menu by pressing 'Alt' (it'll be on the top right of the screen) and return back! Love the space rabbit :)

Quick overview: A small open sandbox with survival elements and collectable creatures, a jetpack, skateboard, flamethrower, and more.

What is Capybara Game? How was the development process behind it?

Capybara Game is a once-in-a-lifetime project forged by the hands of a single developer all-powerful video game engineer.

 It all started with a Capybara model I found online, all thanks to obliviist. I messed around with it, added controls, tricks, eventually I added all sorts of mechanics. But then it hit me: This was my calling in life, developing Capybara Game. 

I quickly began adding enemies, houses, trees, and a way to eat all of them. It grew into quests and dialogue, day and night system, a hunger bar, I began 3D modelling for the first time. It was an educational experience, and Capybara Game was my teacher.

Cool looking hawk

Cool looking hawk

How long did it take to make Capybara Game?

It took approximately the lifespan of a house fly. It isn't complete, but it's a true product of time.

What animal in Capybara Game is the most fun? 

The mountain goat, because you can walk on walls and hit enemies a distance away. It also has a unique dash animation, which is nice.

What tool or item is the most fun?

Definitely the Skateboard. I like to combine it with the Beacon Cap and the Jetpack, so I can pretend to run away from my problems.

What is the game inspired by?

Goat Simulator and the Hungry Shark series. I like to think I made a mix between the two. They were my childhood growing up!

Is every animal that ends with -bara just a failed model that ended up not looking like the real animal and more like a Capybara?

What?

Nighttime

Nighttime

What is your final statement to the readers before they leave forever?

Try it if you feel you like the idea. The main reason it is released in the state it is in now is because I am seeing if there's a point in adding more content like Mayhem Mode and new regions of the map - I also recognize that in order to create the best experience, I need feedback and critique. So if you try it, bring a comment my way! And thank you for reading!

Oh yeah, here's the link: https://myuwo.itch.io/capybara-game

Went ahead and released my game with your capybara model in it, here it is!

https://myuwo.itch.io/capybara-game

And if you know any good tutorials/tips/help on making models like these please let me know! I looked at the custom textures for the capybara but I just use unedited images straight from pexels lol

Hi! I'm literally making an entire capybara simulator game based off of the capybara model (and alpaca too) and I just wanna say thank you as it brought me into 3D modelling. I've modelled many more animals based off of the psx art style or the form/poly count used with these.

I am stressed that I can't make my own capybara model without completely redoing so many things and I'd prefer that I would've made my own, but, I'm putting this out here to confirm -- there's no problem if it's the entire inspiration for the game? 😭 I've also made more capybaras by editing it as needed... But seriously, if you hadn't put this up, I would not have fell in love with psx/uv-mapping/blender. Dead serious



This is really cool! Using it for a personal worldbuilding project, but are there non-token/full-body versions of these? I saw versions with more on your page somewhere.

If you ever make more of these or worldbuilding resources in a similar style, I'll definitely check them out.


Was working on this for 2-3 weeks straight, definitely seeing some improvement in my own skill, and got to make my own full soundtrack for the first time. If you try it, please let me know what you think and what I can improve on it in further updates!

https://boopworks.itch.io/gregs-emporium

Thanks! :)

Had to submit it earlier than I had hoped due to being busy, but here is my submission! Hope someone enjoys it!

(4 edits)

I was just checking out your profile after you reviewed my game, and I like this! The idea is very good. For some feedback, I think there should be a short immunity time after you are revived (I found myself instinctively moving forward afterwards) and there was a slight color difference from bomb tiles and normal tiles (I could easily find where to place the flags).

The continue and pause UI can also stack, but overall? I really like it. It's got a good overall feel to it - And for what it is, it's a really neat project! 

Highscore: 0001395

Nice! Thank you for playing my game! I would like that complete list of thoughts and suggestions though - For future updates.

That doesn't mean he didn't play it. That just means it's his opinion.

Hope you consider trying it! :)

Thank you, it means a lot! Developing this game has taught me so much about 3D game development after years of making 2D games, and it wouldn't have started development without you!

(1 edit)

In Greg's Pizzeria, you take the place of a daring explorer who sets foot inside an abandoned pizzeria. 

With upgrades, difficulty modifiers, and unique characters, there are hundreds of possibilities for you to experiment with. Not to mention the comedic areas sprinkled upon the game, it's a game I will be proud of!

https://boopdoop.itch.io/gregspizzeria


Thank you so much!! I will use this for my game.

You are a chicken. You know nothing about your past. There is no story to it. 

Just kill some zombie chickens!

Go from a survivalist chicken with a clown-gun, to a Chicken robot with an ancient dragon gun! Many usual updates every day-week!                      Collect ZK (Zombie Kills) to upgrade your arsenal. Guns, armors, helmets, and maybe even more customization types to be added possibly soon! 

https://boopdoop.itch.io/chickenz

In my opinion, The game isn't yet GREAT. It is quite fun to me, and is available for mobile, keyboard, and mouse only users as well, but most definitely not completely what I want. There is no music right now since I have no talent in that aspect (There will be music soon, thought), and much more to be added during gameplay, such as (power-ups? More difficulty after certain time?).


Ah ok

Hey you can actually turn sb3 files to html, there's a website for it (Though I used sb2 to html, might work with sb3.)

When the rooms 2 comes out, try it out! It'll be free! Though, there will be more content for those who pay $2.50 Free: 30 rooms Paid: 100-200 rooms The game will come out 4/20/2019 at least. I hope your excited for the next one! It will be much better and bigger than this one. 

I added the choices for most of the rooms! Thanks for the idea! Reinstall the game so you can try it out.