obliviist
Creator of
Recent community posts
I ended up using a few of your beautiful trees and bushes to try out some weird godot lighting in this project. Thanks again for sharing this pack!!! https://obliviist.itch.io/laughingstock-apocalypse
So here's the thing: as a player, I don't mind being punished for my mistakes in games at all lol. If anything, for players like me, it made me want to complete the game even more and its not like the puzzles are super tough or anything - they're really fun and such a creative way to make Bitsy more game-y. Sorry if this isn't helpful at all lmfao!
Hey i really enjoyed cave game. I'm glad I got the heart ending on the first try & it made me smile. I have a question/comment one-two-punch: I liked how when you trip the lamp in the other area, you can still see the avatar. Was there a specific reason for not showing the avatar in the beginning or nah?
Yessss! Excited about the biggest project yet! Ou yes if you have the time, I'd definitely check out some of his work. I enjoy The Drowned World and a lot of his imagery in that book along with his short stories. I would argue that Ballard's world-building is stronger than his character-building, HA! You def don't have that issue - I want to learn more about the characters in this and it's an excellent start.
I really appreciate all the work put into this - thank you! The design is great and it's a narrative-heavy Bitsy that still has game mechanics which I consider to be a rare feat in the realm of Bitsy. My favourite interactions among the many, many memorable sprites were those with Flambo's memories. I'm very interested in reading more about the orig Bolo'bolo thanks to you - looking forward to returning to this Bitsy-fied sequel once I do :3
I'll start this off by saying I haven't played Sea Of Thieves but I think I have a pretty good sense after playing this N64 tribute. You guys nailed it! I got major Wind Waker vibes from the models & environments and everything just looks & feels like it's so lovingly done. Amazing work! One lil issue I had when running around on Skeleton Island that I'd like to report (unless y'all already know this): the wave ambience / sfx seemed to completely cut out after I'd explored the island for a solid 15 mins or so. I'm happy to say this was the only tiny issue I ran into though!