Thanks for the suggestion. I don't really see the purpose of adding traditional shooter mechanics to this project, hence, catapulting cows and rocks in a silly manner. There's a bottomless supply of shooters to play these days, don't you think? I appreciate the feedback! My next project might be something you'll be into as it'll incorporate shooting mechanics via pest control.
obliviist
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Hi! I'm not associated with the organizers of QGB but I imagine they are extremely busy getting things ready for the bundle so I'm just jumping in to say I wouldn't take this personally and you should be patient. No, identifying as queer is not the only requirement for this bundle lol. There were questions in the google form regarding legal age and, quite critically, whether you have the legal rights to sell and distribute the content from your games (you mentioned on "The Willow Man" that the game was, quote, "mostly created by one person" but there is no additional info or detailed credits.... That might've raised a flag for the team, just my two cents - but what do I know??) I honestly don't know the reasons and I imagine this is super upsetting for you but please be patient. All this being said, there's always (hopefully!) next year!!! Your games look neat btw and I'm curious to try em out when I have the time :)
♥ ♥ ♥ Thank you for sharing. I relate so much! The reason I invoke The Knife's Silent Shout in the bitsy is because I had a similar moment when I heard Karin's pitched vocals and it was so visceral and strange I had no idea that electronic music could make me feel that way. Flash forward to the years you describe and SOPHIE was one of the few artists I felt was breaking new ground through her tireless dedication to pushing electronic music further and further while also keeping it hot and fun (and vulnerable!) as opposed to cold and dull. Have others come close since, three years later? Maybe?? I think most are still trying their very hardest to emulate and/or chase SOPHIE but they haven't caught up yet. "You don't know what you've got til it's gone." Goodness I miss SOPHIE too!!!!
Thanks for your overly thoughtful feedback. Gives me a really good sense of what changes I should make in the next update of this game (this is just a demo). Did you know that you can throw the cows very far in the direction of the barn? It’s supposed to be very cartoonish. Also, you don’t have to do the cow collect. It’s meant to be tedious like farm work. You can go straight to the Chasm. Did you go inside the cottage? If not, let me know because I should probably make that more clear in an update as well. Thank you again.
This demo feels so good to play. I really like games where there's encouragement to roam around, not many instructions, and you have to do some detective work of your own. The added time pressure of the dream is the cherry on top because it made me play with urgency. I think you balanced this very well and I'm looking forward to play the game in future versions.
Super enjoyable. I love words and how the team worked that into the gargoyle fights (even though substation garg > bathroom garg, all day). Tragically, I couldn't finish the game because something may have happened with the cashier like someone else mentioned below. I plan on playing it again - don't fret too much. I might have missed something in my tab org notes on this first playthrough. Or I'm just not clever enough to help the cashier, lol. All in all, keep it up.
This project is so neat! I spent a lot of time just generating and visiting a bunch of random dreams but I gotta say the sound work on this is excellent and I didn't notice until I started playing around in the house. If you do end up working further on this and polishing, there's quite a strong foundation in Noise so far and I'm looking forward to see what you do next.
I ended up using a few of your beautiful trees and bushes to try out some weird godot lighting in this project. Thanks again for sharing this pack!!! https://obliviist.itch.io/laughingstock-apocalypse