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(+2)

I get what you mean now, and yes, I made the mistake of thinking that picking a specific stat and sticking to it throughout the game would be intuitive, but it doesn’t seem so. I’ll keep that in mind for both the DLC and future projects in general. 

Nevertheless, I lowered the threshold of stat points needed and re-uploaded the game, now it should be much easier to pass the stat locks even without the guide, should be possible to unlock both, too. Hope that helps, but if it doesn't let me know and I'll make further adjustments. I'll also update the 65 page of the guide within the next hour, or so.

(2 edits) (+2)

Thx. I don't think its intuition so much as without following the guide, one can easily pick an option that gives you stats in something else. My guy was all magic, but I believe it was cause I chose to grab a saber at the start. Cause...you know, in case someone gets close quarters so my mage can't mage. Never hurts to have a backup for such a situation. Yet that apparently is what ended my chances. And since I had no idea that one point would f me in the end...yeah... xD 


Still, thank you. I think a little room for error of player choice is welcome. 

Makes sense, I'll add more icons next time, especially to the DLC, to make it visually clear which option is which. 👌