What a cool coincidence! Hope you enjoy the update!
PDRRook
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I am also confused, sorry. Yes, the full game consists of 5 chapters, 200k words in total. If you didn't pick the premature endings and reached the epilogues, there should be a resolution with your love interest.
Feel free to tell me more about the issue you've encountered via email (pdrrook@gmail.com), if it's a variable mix-up, I will fix it, but I can't really do anything without knowing what you mean.
The IF is a bit different, and while it has a lot of new content, some of the VN scenes were skipped, so I actually recommend people play the VN first, then the IF for a more ‘full’ experience. That being said, I am glad to hear you enjoyed the VN, and I hope the IF will also be to your liking!
Haha, sorry about that 🙈
I uploaded a new version (com.pdrr.fmofullnew-1.5.9-newandroid-release.apk) so try downloading this one.
The old version should work fine, too, as long as you click ‘install anyway.’ The message is due to a potential compatibility issue with older apps, but since FMO is text-based, there are virtually no issues when running it on newer devices.
I get what you mean. Generally, I try to add as many different choices as I can, so that everyone can find an outcome that satisfies them. I am also up for adding more if so requested.
In this case, no, revenge is not mandatory. MC’s drive can also be just ‘freedom,’ especially if you set your core personality to ‘altruistic.’ If you want more detailed spoilers, though, feel free to reach me via mail or DM me on Tumbr. All my info is in my profile.
I am open to expanding the story, but I am afraid in this case the ending that was planned seemed right (to me) as far as resolutions go. Because given what MC discovered after they returned, they didn’t have a set drive anymore, which is something I wanted to convey, a sort of ‘might as well go with the flow,’ after everything that happened to them. Therefore, it didn’t feel appropriate for me to drag it further past the endings that were included in-game, without adding heavy branching.
I realize, since this is an interactive game, that the player might think differently. Unfortunately I am a bit limited in what I can and can’t account for (if I want to finish the game with a decade haha), but I will keep that in mind for my future projects, and I’ll try to plan them better.
That said, do let me know which questions you found to be unanswered (pdrrook@gmail.com), and I’ll try to tweak the script as best as I can to fill in the blanks.
That’s surprising to hear given that I received the opposite reviews telling me that the story used too many descriptions and too little dialogue, haha. That being said, yup, that’s why I am making a supplementary story taking place during the protagonist’s absence. You might want to skip it, though, since it’ll be written and done similarly to the main game. Still, thanks for playing!
I am glad to hear you enjoyed the demo!
To tell you the truth, 5 ROs + 2 LTs with 2 variations each were already hard for me to handle, that’s why adding another LT or poly route was out of the question. I really did bite more than I could comfortably chew, though I am delighted to know that people seem to enjoy the game for what it is.
Other than that, Malitiose is definitely not one to share, so the pairing proposed by you just wouldn’t work in canon, sorry about that!
I get what you mean now, and yes, I made the mistake of thinking that picking a specific stat and sticking to it throughout the game would be intuitive, but it doesn’t seem so. I’ll keep that in mind for both the DLC and future projects in general.
Nevertheless, I lowered the threshold of stat points needed and re-uploaded the game, now it should be much easier to pass the stat locks even without the guide, should be possible to unlock both, too. Hope that helps, but if it doesn't let me know and I'll make further adjustments. I'll also update the 65 page of the guide within the next hour, or so.







