Why, thank you (fellow gothic enjoyer)! I’m glad to hear you enjoyed FMO and all the clowns characters !
PDRRook
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Well the VN is a demo of the IF, so it encompasses a bit of the story without going too much into detail, while the IF is a more in-depth experience, with more choices, etc. That, and the PFM VN was the first story I ever wrote, so there’s a lot I’ve learned since then, both writing and coding-wise. And I do hope to keep improving as time goes on.
I am a bit self-indulgent in the things I write, so I know it might not be everyone’s cuppa, but I am happy to hear it’s enjoyable enough!
Now, how to start writing hmm, to be honest, I don’t think I have any helpful pointers. I just read a lot, so I found that writing came naturally when I started. That said, I would recommend looking up those how-to videos from actual screenwriters, as they offer insight into the delivery of the scene, dialogue, and presentation. Their tips can be used for ‘regular’ writing, too, not just for movie scripts, so you might find them helpful.
MC's background is left largely to the player's imagination, as their past has no actual bearing on the plot other than they are forced to keep their head low, hence their choice of occupation.
One of the players further down in the comment section figured out the little hints I left in the game (e.g. MC's reaction to Modesto/a's etiquette book) so if you'd like, you can scroll down and give it a read.
Thank you! <3 I get what you mean, and honestly I'd love to one day add the IF's script to the VN, but it's simply not possible right now. The key idea of extending Perfumare as a text-only project was meant to allow me to add more content without having to worry about including all the art assets that, while are fun to do, take a lot of my time and energy (not to mention coding them all into the game, too). From the start, the VN was made to only be a short trailer of sorts, but if I have the chance and more free time in the future to get back to it, I'll think about it more seriously. Or more likely, I'll consider adding some art assets to the IF version, to make it more VN-like, but that's only after I am done with the base game.