No problem! If you’re interested in knowing other handy shortcuts for Ren’py [this site] has them all listed, but bear in mind that they might not work for all Ren’py-made games because they seem to be dependent on the versions.
PDRRook
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The way itch has it set up, it doesn’t seem so, no, but the way I’ve done it with other players is you can just purchase just the game again/pay the 5 here or on ko-fi/patreon, whichever’s easier for you, and email me (pdrrook@gmail.com) the receipt/proof of purchase and I’ll send you the pdf that way.
That being said, if you only need the guide because you have an issue reaching one of the endings, I did explain how to get most of them in the comments below, so check that out first and let me know if you need further guidance. Hope that helps!
Hi! It’s not stupid at all! I probably should have added the info when I first uploaded the game, but it slipped my mind. Sorry about that. I will update the main page after I post the reply. Now, to answer your question:
The PDF consists of 66 pages and 3 main sections: lore (codex), pages 2-15, extras (backstory POVs for each RO), pages 16-41, and the guide, pages 42-65. The guide lists the in-game choices/branches (aside from flavor/fluff choices like the character creation options, etc.), including their stats and variables.
Personally, I don’t think the guide is needed to finish the game (and I already listed how to get the endings here, in the comments, and on my Tumblr), but it was requested on Patreon, and I thought I would post it here, too, in case someone would want it as well.
Hope that answers your question, but if something is still unclear, do let me know!
Hi! You mean the main character? Yes, you can pick the pronouns, name, surname, and appearance, as well as other miscellaneous things (like clothes, for example) through the game.
I’ll add the clarification under the ‘info’ part of the description, right after ‘customizable protagonist’ point. If anything else is unclear, or if you have other questions, do let me know!
Spoiler answer
MC can’t, no, but they do save themselves post-game, bastard’s resourceful like that. It just takes significantly more time and effort for them to do it on their own because they have to return to the ‘place of origin’ so to speak to retrieve their soul.
Thank you for using the spoiler tag! <3
Ah thank you so much, that’s sweet of you to say! <3
Yes! To unlock Ending 6 (which leads to epilogues) you need to pass both stat checks, as in, ideally you should pick either Chaos or Brute Force instead of balancing both (which is an oversight on my part! In my future games, I’ll try to add an extra option for a balanced route, but it wasn't possible here because the stat points can differ greatly depending on the branches).
So, basically, you need over 6 points for altruism OR self-serving stat to pass the first check, and over 6 points for Chaos OR Brute Force to pass the second stat check (I lowered the original threshold after the initial feedback, so it should be easy now to max the stat even if you skip some relevant choices, as long as you stay on a single stat route. Though do let me know if that’s not the case, and I’ll see what I can do to make it easier).
As for the plot points, you can get to Ending 6 in the same place you got Ending 5, only that if you have maxed out the second stat (Chaos or Brute Force), one of two options will be unlocked for you:
“...to subdue or wipe out the constructs.” for Brute Force
or
“...to seize and try to disarm the stone.” for Chaos.
Picking whichever of the two will lead you to Ending 6. Hope that helps!
Glad to hear you enjoyed FMO! :D
Yes, in Lotár’s case, it costs them a lot to open up, and it’s almost a one-in-a-lifetime offer, so the ‘sprinkle’ of betrayal would be way too much for them to swallow even for the sake of receiving help. In this rare case, hurt and pride (and hurt pride) go first before self-preservation.
That being said, if not for all the variables and if/elses I crammed into this game, in addition to what’s basically 5+2 routes (solos + LTs), I would totally add friendship-only choices as an option, so that’s an oversight on my part, but I fear that adding anything at all at the time I was working on this would be just too much for me to handle. I will make sure to keep that in mind for my future projects, though, and I might add some content like that in the complimentary prequel/sequel DLC I am currently working on. I hope that its addition will answer all the possible questions (including those about Notre) and smooth the rough edges as well as let the readers experience the LIs, other realms, and past events via an outsider's POV with a new demon protagonist.
Ah, it’s hard for me to judge, but from the feedback I’ve gotten, it is 'terribly sad,' especially for some (namely Mirren and Mal). I personally don’t enjoy LTs (too sad for me haha) but I really wanted to try writing that at least once, and I am not sure if I’ll ever do it again. You could try reading up to the point where you have to make the final decision, though! I recommend it if only because the LTs have additional and/or different content and scenes compared to the solos, so it might be worth it just for that.
One more thing, if it’s not too much to ask, please keep the heavy spoilers off the main page either by using multiple paragraphs (enters/spaces) so that the reader has to click ‘read more’ to see them, using the spoiler tag [here’s how to do it on itch] that creates a little arrow for the reader to click on, or simply leaving the comment in the latest devlog. Thank you in advance, and sorry for the bother!
Thank you! <3 (Haha, yes, brat hates to share!)
Gosh, I am glad you said so, I was thinking about how/where to end the chapter for so long before I finally decided to cap it where I did.
That being said, I hope you'll enjoy the next chapter as well when it's (finally) out, and Laurent’s (and Reed’s) new content! Super excited to share!
Glad to hear you enjoyed the bastard- I mean Lotár!
Yes, funnily enough, I hate the trope of the ‘squad’ drifting apart post-adventure, but it was only after I wrote it myself that I realized sometimes there’s no other way, given the choices and differences between them.
That being said, thank you for letting me know your thoughts and for playing! And for your love for Notre, despite all her flaws.
I am also confused, sorry. Yes, the full game consists of 5 chapters, 200k words in total. If you didn't pick the premature endings and reached the epilogues, there should be a resolution with your love interest.
Feel free to tell me more about the issue you've encountered via email (pdrrook@gmail.com), if it's a variable mix-up, I will fix it, but I can't really do anything without knowing what you mean.
The IF is a bit different, and while it has a lot of new content, some of the VN scenes were skipped, so I actually recommend people play the VN first, then the IF for a more ‘full’ experience. That being said, I am glad to hear you enjoyed the VN, and I hope the IF will also be to your liking!
Haha, sorry about that 🙈
I uploaded a new version (com.pdrr.fmofullnew-1.5.9-newandroid-release.apk) so try downloading this one.
The old version should work fine, too, as long as you click ‘install anyway.’ The message is due to a potential compatibility issue with older apps, but since FMO is text-based, there are virtually no issues when running it on newer devices.
I get what you mean. Generally, I try to add as many different choices as I can, so that everyone can find an outcome that satisfies them. I am also up for adding more if so requested.
In this case, no, revenge is not mandatory. MC’s drive can also be just ‘freedom,’ especially if you set your core personality to ‘altruistic.’ If you want more detailed spoilers, though, feel free to reach me via mail or DM me on Tumbr. All my info is in my profile.
I am open to expanding the story, but I am afraid in this case the ending that was planned seemed right (to me) as far as resolutions go. Because given what MC discovered after they returned, they didn’t have a set drive anymore, which is something I wanted to convey, a sort of ‘might as well go with the flow,’ after everything that happened to them. Therefore, it didn’t feel appropriate for me to drag it further past the endings that were included in-game, without adding heavy branching.
I realize, since this is an interactive game, that the player might think differently. Unfortunately I am a bit limited in what I can and can’t account for (if I want to finish the game with a decade haha), but I will keep that in mind for my future projects, and I’ll try to plan them better.
That said, do let me know which questions you found to be unanswered (pdrrook@gmail.com), and I’ll try to tweak the script as best as I can to fill in the blanks.
That’s surprising to hear given that I received the opposite reviews telling me that the story used too many descriptions and too little dialogue, haha. That being said, yup, that’s why I am making a supplementary story taking place during the protagonist’s absence. You might want to skip it, though, since it’ll be written and done similarly to the main game. Still, thanks for playing!







