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(+1)

Because jumping can overflow the variables if the designer tweaks the numbers, there is a built in check at the beginning of the scene to make sure the different jump elements play nicely together. However that means the engine field can't update it mid scene. Instead you need to use the Set Platformer+ Field event. If you want the change to be permanent you'll want to use both (engine field for the multi scene effect P+ field for the current scene).