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(+1)

Hi! I'm trying to simulate swimming controls by using the 'Engine Field Update' event for a couple of jumping parameters. This works for the most part, except for the 'Jump Frames' parameter, which resets to the default  when entering another scene and also cannot be modified back by triggering the event again. Any ideas?

(+1)

Because jumping can overflow the variables if the designer tweaks the numbers, there is a built in check at the beginning of the scene to make sure the different jump elements play nicely together. However that means the engine field can't update it mid scene. Instead you need to use the Set Platformer+ Field event. If you want the change to be permanent you'll want to use both (engine field for the multi scene effect P+ field for the current scene).