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Not sure what you mean. But, just in case I'll put this here: I of course can not include the avatar mesh in my products, hence it befalls for the end-user to mix the body textures.

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the fbx of the hood and bulge like I believe it came with the draconian I can’t find it in the unity package to just add it to the avatar and then the texture for the hood . Sorry if I confused you I just see a blender file not an asset to place in the wolfman .

According to the tutorial you combine the avatars blender file with this products blender file by "Appending", then once properly combined, you export that as FBX to your unity project to finish the package. Well, that's the TL:DR of it.