Hello, this is probably the best plugin for books in Rpg Maker, at least when it comes to how easy it is to use. But there's one problem, and that's localization. I tried setting up a common event to check what language the game is in and then open one book or another depending on that. It could work, but the thing is, a 6-page book is around 114 KB in size. Just imagine how many books a big game would have, and how many pages. And if you also have to create a separate book for every language, that’s just way too much. Since the books seem to be like images or something, there’s no easy way to localize them. Some possible solutions could be figuring out a way to detect the text in the book, or doing what Red Dead Redemption 2 does. They create the 3D model of the book but place a black box with the text on top so it can be translated and easily read
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Hello, thank you for your feedback. I understand your points, but please keep in mind that we are working within RPG Maker MZ, which comes with many limitations and does not have the same capabilities as a fully optimized engine for 3D elements, as you mentioned. Additionally, it uses a rather outdated version of Node, which is the runtime environment that RPG Maker relies on.
I’ve done my best to optimize everything, and all data is integrated into a single JSON file that RPG Maker can read quite easily. Even the images are encoded this way. My recommendation is to use well-optimized JPG images to keep the file size as low as possible, since a larger size could make the book harder to load and potentially cause issues.
Also, yes, you would need to have one book version per language you want to support in your game. It is not compatible with a table-based translation system, as everything is generated as a single file. I'm sorry I can’t help you further in this regard, but sometimes we have to adapt to the tools we have and understand that while RPG Maker allows for a lot, it still has quite a few limitations compared to other engines.
Best regards.