Wow! What a unique take on a Root faction. The world building you did makes a foreign concept feel completely natural in the Root landscape. The are so many levers here that I want to push and see what happens :-) The constructs are such a neat way to give players options on what to pursue. I think my favourite might be the Collector, as it gives the Crafted Item box a purpose.
How do constructs interact with "clearing wipes" (i.e. Alliance's Revolt, Corvid's Bomb, Favour cards)? I'd assume the pawns get removed, but do you lose any of the mud tokens?