Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Wow!  What a unique take on a Root faction.  The world building you did makes a foreign concept feel completely natural in the Root landscape.  The are so many levers here that I want to push and see what happens :-) The constructs are such a neat way to give players options on what to pursue.  I think my favourite might be the Collector, as it gives the Crafted Item box a purpose.

How do constructs interact with "clearing wipes" (i.e. Alliance's Revolt, Corvid's Bomb, Favour cards)?  I'd assume the pawns get removed, but do you lose any of the mud tokens?

(1 edit)

Thank you very much for the kind words!! As for the question, you are correct! The bombs, uprisings, and favors remove the constructs and whoever activated them earns the 2PV, they also remove the mud tokens which are like any other token but do not grant PV. So watch out for those pesky crows and whiny mice XD.

While I was writing this, I realized that you were referring to the mud tokens on the board! Tht's a really good question. As it is currently written, none of those tokens would be removed, and in the next turn, you would be able to create a  construct destroyed in this way without having to gather mud, which thematically feels a bit strange. Perhaps I could add to the board that if they are removed outside of battle, you remove all the mud tokens? Luckily, there is quite a bit of space tx to removing the object box.
Ty for the feedback! 

(+1)

Yeah, sorry…should’ve specified what I was talking about ;-).  The way the mud tokens “built up” a construct reminded me of the Vagabond, so I wasn’t sure if there’d be a similar “remove X tokens” rule.  The way I read Construct, you’d have to place at least one mud on a construct to build them (since the construct has to go in the clearing where the last mud came from).

Not sure how it would work for balance, but maybe a violent, explosive act (like a Corvid bomb) that breaks a construct in a single blow could disperse those mud tokens to nearby clearing?  Rather than the way a battle slowly takes them down piece-by-piece?

I like how you think haha, I'll keep it in mind and I'll let you know when I finish solving that. ;)