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(+1)

Yeah, sorry…should’ve specified what I was talking about ;-).  The way the mud tokens “built up” a construct reminded me of the Vagabond, so I wasn’t sure if there’d be a similar “remove X tokens” rule.  The way I read Construct, you’d have to place at least one mud on a construct to build them (since the construct has to go in the clearing where the last mud came from).

Not sure how it would work for balance, but maybe a violent, explosive act (like a Corvid bomb) that breaks a construct in a single blow could disperse those mud tokens to nearby clearing?  Rather than the way a battle slowly takes them down piece-by-piece?

I like how you think haha, I'll keep it in mind and I'll let you know when I finish solving that. ;)