Yeah, sorry…should’ve specified what I was talking about ;-). The way the mud tokens “built up” a construct reminded me of the Vagabond, so I wasn’t sure if there’d be a similar “remove X tokens” rule. The way I read Construct, you’d have to place at least one mud on a construct to build them (since the construct has to go in the clearing where the last mud came from).
Not sure how it would work for balance, but maybe a violent, explosive act (like a Corvid bomb) that breaks a construct in a single blow could disperse those mud tokens to nearby clearing? Rather than the way a battle slowly takes them down piece-by-piece?