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(+2)

This is unfathomably clean! Doesn't feel like just a jam game at all. I can't believe the amount of minigames here too, and how well they're integrated into the main game.

There's still a few minor things that could improve it:

  1. An actual pause screen. The first time I hit enter I thought the game broke (I hadn't read the controls in the game's page at that point).
  2. The ability to scale the screen size. The game doesn't commit to pixel perfect visuals, so there's no reason not to do this.
(+1)

Thank you for the comment! Yeah, the pause screen visuals and everything to do with UI was something I really neglected until last minute which is why the menus are so simple; As for the screensize thing, it was just a matter of time-- Fullscreen is built into Game Maker but I would've had to individually code in different resolutions and scale the UI appropriately (which I coded in too much of a last second rush to do efficiently lol); I'm hoping to make a strong "menu" core I can reuse/build upon for later jams and that's one of the first things I'd like to focus on as a growing opportunity (besides learning how to get a web build working lol).

(+1)

(Also means a lot you found the amount of minigames impressive since I originally wanted to do far more and was kind of disappointed by my output; was my first time being the sole programmer on a project and vastly overestimated my implementation speed.)

(+1)

Lol yeah get used to it.

My game has less than half of the content I originally planned for it, which is much higher than my usual completion rate.

But it gives you a good starting point for post-jam updates.