Thank you for the comment! Yeah, the pause screen visuals and everything to do with UI was something I really neglected until last minute which is why the menus are so simple; As for the screensize thing, it was just a matter of time-- Fullscreen is built into Game Maker but I would've had to individually code in different resolutions and scale the UI appropriately (which I coded in too much of a last second rush to do efficiently lol); I'm hoping to make a strong "menu" core I can reuse/build upon for later jams and that's one of the first things I'd like to focus on as a growing opportunity (besides learning how to get a web build working lol).