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(Also means a lot you found the amount of minigames impressive since I originally wanted to do far more and was kind of disappointed by my output; was my first time being the sole programmer on a project and vastly overestimated my implementation speed.)

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Lol yeah get used to it.

My game has less than half of the content I originally planned for it, which is much higher than my usual completion rate.

But it gives you a good starting point for post-jam updates.