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The amount of variables made it difficult to ‘glue’ some passages as smoothly as I’d like without creating even longer branches and routes, so I decided to do what I saw in other IFs and 'hard cap' the passages. I am waiting for more feedback atm, so I might go back and adjust some things like the stat lock and so on as needed. I probably won't be having as many ROs and/or LTs in my other games, though, as less content will help me keep things coherent.