Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(3 edits) (+1)

Wow, this was a pretty solid experience. The artstyle was really on point the whole time, and the story was interesting and well told.
I especially liked how you converted the battles into puzzles, and for the most part of them you guide the player into making a choice that's morally wrong out of necessity - like how the protagonist did. I'm just not sure about punishing the player for not ratting out their friend, since the excuse of "I can see in your eyes you're lying" felt a little too convenient. So having to restart the fight just for that felt very unfair.

But overall I really loved the game, this has to be one of the most solid entries of the jam. Congratulations!
If you're interested, here's the VOD of the stream: 

(1 edit) (+1)

Thank you so much for your kind words! I appreciate you sending a link to the VOD too; I (and the rest of the team) absolutely adore watching people's playthroughs! I'll get to it as soon as possible. I've tuned into some of your streams in the past and had a lot of fun in them!

And thank you for the critique. After watching some people play the game, I agree that restarting the entire fight at that point looked like a huge pain. More unfair than it needs to be. My initial reasoning behind this decision (as the writer) is that the guilt-bearer was wracked with nerves and overall isn't great at lying. Furthermore, since it was a representation of a past event, the outcome is unavoidable. But I don't think that was executed as well as it could have been. I agree that it comes across as a bit too convenient. I'll take your words to heart and think of ways it could be improved in a future (post-jam) update! Thank you again!