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I saw a comment below that I think was a pretty cool idea. A enemy that can grow bigger. I have a couple ideas if you would like me to share

Any ideas are welcome, but I have no plan to add more growth contents―You can check the devlog I uploaded a week ago. I will consider them for the next project.

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Sounds good. I just think it would be a good idea since well it's a size fetish game. You already have a wide variety of things inside the game already so I thought I would try to mention the idea. Just an enemy that grows with every kill. Begins small but grows twice it's size every kill. A limit at five kills. And it doesn't heal every kill, but the health increases.

A growth based on kill or exp is good system for size fetish game. Thanks.