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SFC0100

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A member registered Jan 26, 2019 · View creator page →

Creator of

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If you want to see only animations, then check out my social media. Also, I'm going to adjust the size of the zoom out in next update.

I'll check that out

It's already in! Approach the purple gal(rose)'s hand.

Oh I see. I will check that out!

I'm not sure if I understood correctly, but web version does not have a save feature, so it resets the speedrun record after exiting the game.

I'll make his hitbox bigger in next update

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ohhhh now i get it. Sorry about that. I've posted the update at the beginning, so you probably haven't noticed that somehow. If you want to play as a fullscreen, play PC version. Web version has performance issue so I block the feature intentionally.

Uhhh...  i don't get it. U want me update the game or not...?

I believe you're talking about mobile control. I don't think the customization feature would solve the problem... I will look for a way to make it more responsive.

ohhhh Thx!

Just now :) oh and please understand that I don't usually set exact update date

I checked the code and it seems that multiple units cannot be spawned due to browser's performance limitation. I suggest playing pc version.

sadly no...

Unfortunately, this game does not support mobile version. Sorry about that.

Yes!

I will make LiveSplit-like system later for the speedrunners. :)

I'm sorry for not answering your question early. The itch.io's spam detector system automatically block some of the comments. I didn't know there's a such a system. Oh yeah, I will make mobile version of it later. And oral and cock vore is planned.

I do have a plan to add something related to CV, but I don't want to spoil it right now :)

Not right now. Is there any specific sexual scenario or references you want to see? It may be difficult to implement all your ideas, but I'll try to include them as much as possible.

Thank you for the comment. I'll write them down on my feedback note. In case of the boss idea, I don't have a plan to make bosses. This is because this game aims for Celeste, not Hollow Knight. However, I'm considering making a 'boss mode' after final stage is finished, as someone suggested the same idea before.

the ones I said in the comment

I checked it once more and found out there was a problem in it. Sorry about that. I fixed it and uploaded new version.

RTS games have complex control systems, so I think it would be difficult to implement this as mobile game.

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Actually, I've already mentioned several things you pointed out on Patreon and in the previous project.

I don't prefer long-term development, so features that require heavy work, such as customization and user-mods, won't be included . Likewise, the number of large characters will be limited to two or maybe three. 

I don't plan to add a futa content for this one and the stage where the player can explore inside the body is already planned.

I will add a stage for the "galley" which will act as a debug feature.

Thank you for the feedback.

I already made a item for player to shoot one more time in air, but haven't made a level with that concept yet. You could see it in the future. Thanks!

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That's awesome! I plan to spend more time to update this game, so you could see more contents in the future.

Thank you, you could expect a stage with 'super jump' concept in the future!

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Thank you for the detailed feedback. 

First, this demo was made to show the overall concept and goal, so a lot of features are missing, such as moving platforms, enemies and other stuff found in good platformers like Celeste, Super Mario Bros. Wonder, and Super Meat Boy. After those are implemented, the actual level design will be developed.

Second, yeah I will take that advice.

Third, someone mentioned the variety of death animations before, so they're now in my development plan. However, they are a low priority for now since I want to focus on level design, which includes eneimes and hazards.

Fourth, that's not a bad idea and I want to add them ASAP, but solo development is really a hellscape you know lol

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I had the same thought when I started making game. But, I choose not to do it, and there were reasons for that. WASD for aiming is worse because you'd need three hands to run, aim and jump at the same time. The best option a mouse, which works the same as in 'Rusted Moss'. I'll consider adding mouse-aiming option. Thank you for your advice.


EDIT : I removed aiming process and let the player shoot directly with WASD. It would be much easier to shoot now.

Press + button in control panel. It would automatically spawn units.

copy that

Todavía no tenemos una fecha definida.

I used this asset as a reference for the actions in my game. This help me a lot! Keep up the good work!

Unfortunately, there's no vore skill for the cat unit. There's only cat girl vore trap in night time mess stage.

Lo comprobaré

Thanks!

They are at the top left corner of the map

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No, I tried to make a mobile version at the beginning and realized that the control system of the real time strategy game was too complex to do that...

Yeah I do. But after the chubby giantess idea was excluded, I couldn't find a way to use building cockvore effectively. Sorry. I saved it up for the next project 

nice work!