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SFC0100

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A member registered Jan 26, 2019 · View creator page →

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Thank you for the comment. I'll write them down on my feedback note. In case of the boss idea, I don't have a plan to make bosses. This is because this game aims for Celeste, not Hollow Knight. However, I'm considering making a 'boss mode' after final stage is finished, as someone suggested the same idea before.

the ones I said in the comment

I checked it once more and found out there was a problem in it. Sorry about that. I fixed it and uploaded new version.

RTS games have complex control systems, so I think it would be difficult to implement this as mobile game.

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Actually, I've already mentioned several things you pointed out on Patreon and in the previous project.

I don't prefer long-term development, so features that require heavy work, such as customization and user-mods, won't be included . Likewise, the number of large characters will be limited to two or maybe three. 

I don't plan to add a futa content for this one and the stage where the player can explore inside the body is already planned.

I will add a stage for the "galley" which will act as a debug feature.

Thank you for the feedback.

I already made a item for player to shoot one more time in air, but haven't made a level with that concept yet. You could see it in the future. Thanks!

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That's awesome! I plan to spend more time to update this game, so you could see more contents in the future.

Thank you, you could expect a stage with 'super jump' concept in the future!

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Thank you for the detailed feedback. 

First, this demo was made to show the overall concept and goal, so a lot of features are missing, such as moving platforms, enemies and other stuff found in good platformers like Celeste, Super Mario Bros. Wonder, and Super Meat Boy. After those are implemented, the actual level design will be developed.

Second, yeah I will take that advice.

Third, someone mentioned the variety of death animations before, so they're now in my development plan. However, they are a low priority for now since I want to focus on level design, which includes eneimes and hazards.

Fourth, that's not a bad idea and I want to add them ASAP, but solo development is really a hellscape you know lol

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I had the same thought when I started making game. But, I choose not to do it, and there were reasons for that. WASD for aiming is worse because you'd need three hands to run, aim and jump at the same time. The best option a mouse, which works the same as in 'Rusted Moss'. I'll consider adding mouse-aiming option. Thank you for your advice.


EDIT : I removed aiming process and let the player shoot directly with WASD. It would be much easier to shoot now.

Press + button in control panel. It would automatically spawn units.

copy that

Todavía no tenemos una fecha definida.

I used this asset as a reference for the actions in my game. This help me a lot! Keep up the good work!

Unfortunately, there's no vore skill for the cat unit. There's only cat girl vore trap in night time mess stage.

Lo comprobaré

Thanks!

They are at the top left corner of the map

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No, I tried to make a mobile version at the beginning and realized that the control system of the real time strategy game was too complex to do that...

Yeah I do. But after the chubby giantess idea was excluded, I couldn't find a way to use building cockvore effectively. Sorry. I saved it up for the next project 

nice work!

A growth based on kill or exp is good system for size fetish game. Thanks.

Any ideas are welcome, but I have no plan to add more growth contents―You can check the devlog I uploaded a week ago. I will consider them for the next project.

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so you want a map constantly spawning enemies and allies, and they fight each other? I can't say for sure that I can do it, but I will try.

That's a good idea, but I haven't thought of that at the beginning, so to do that I have to change the whole code. God, I really wish to clone myself...

I intentionally fixed the screen size for better user experience. However, it seems that some people are having trouble with it. I’ll look into it in the next update.

Did you mean some of the buttons are not showing on the screen? The game's resolution is fixed to 1920x1080 size, so if you use smaller screen, it might happens.

It will be added in next update.

You got that right. I checked the missions from SC2 and AOE2 to get some ideas. SC2 solves the boring game problem by introducing new units step by step. You may have noticed units in my game do not share the same role(tank, damage dealer, healer). This was intentional.

I wanted to add story but I think it would take way too much time to draw all the CG. Actually, I'm planning to learn Blender next year to make a 3D game. Maybe I should make a game starring hand cannoneer who teams up with giantess. I'll try to include a story in my next work.

Okay, it will be included in next version.

you mean difficulty option?

Yes, I'm working on it.

If you meant a giantess eating small unit, yes that is planned. but, I haven't clearly decide to add other vore things like same size vore(giantess-giantess), etc.

Thanks! :)

In May if nothing happens.

It's in the download section. Go check it out!

I'll make restart button in next update.

yes I'm working on it.

Got it, Thanks!