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(1 edit) (+2)

Sounds good. I just think it would be a good idea since well it's a size fetish game. You already have a wide variety of things inside the game already so I thought I would try to mention the idea. Just an enemy that grows with every kill. Begins small but grows twice it's size every kill. A limit at five kills. And it doesn't heal every kill, but the health increases.

A growth based on kill or exp is good system for size fetish game. Thanks.