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the progression was great, the bullet patterns especially well done. they didn't feel overwhelming and impossible to dodge to make me throw up my hands and say screw it, but just difficult enough to make me concentrate. def some cuphead flashbacks for me with this one.

the virus mechanic was unique, i really liked how there was a sense of dread that the viruses would screw you over time. that's a pretty psychologically horrifying game concept, that you can't go back. i really admire game mechanics that have that kind of cerebral component. however, i think it is a mechanic that would maybe work better thematically in a game that isn't as cartoonish, unless the clashing of tones between the "game" and the "computer going haywire" stuff is aesthetically accentuated, if that makes sense. the cartoon fish/underwater stuff being hand drawn works on it's own, but i think the "critical error" message windows would have worked better if they were not hand drawn and looked like regular popup error messages. more "3rd wall breaking". that's all just a matter of taste though. and some of the sound effects were too loud for me.

very impressed with what you pulled off.

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Thanks a lot!

I completely agree that the pop-ups don't really feel from out of the game despite the different drawing style and then regular Windows pop-ups would probably have been better in the end. I like that you appreciate the "ok, you never ever get it back for the entire duration of the game" aspect, I like that short games like this allow to go all-in that sort of things. Whatever the reason a Cuphead reference when talking about your game always makes one happy ;) . 

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I was thinking that the virus mechanic could be cool for a short horror/apocalyptic type game. Almost like the telltale walking dead (but not necessarily a long wordy narrative experience); character must stave off virus as to save a child or someone else or many others. either way you die at the end but you have a chance to be a hero. Unrelated to the pop up window “computer virus” aspect, more of a real virus but still erasing your vision or something . A lot of thematic potential with the mechanic I think. Just my two cents I thought I’d share. 

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A real virus with definitive effects indeed seems like a cool idea for a short game, remember to ping me whenever you get to make this game because I want to play it.