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the movement feels good :) I like that you can only rotate the head when landed and when you are flying you can breath fire all directions - feels like a good difference in mobility and encourages to fly instead of being landed. There is a small issue with the controls though - when you are flying and holding attack while switching directions it feels like the sprite flips incorrectly (I think it is because the dragon tries to look in the direction of attack maybe)

not sure what those nodes for though... I see you can create patterns and save them or delete. That works very well for the start :) There is something with collisions though - when you try to select pattern from the hotbar and move it around it can hit other patterns that are already placed and they all fall down.

(+1)

Thank you very much for your feedback !Yes, the nodes are still very much wip, but thanks for testing them anyway!

I will try to fix and improve all this for the next times