I really liked the overall vibe and atmosphere of the game! The trees have a kind of jelly structure - not sure if it's intentional, but it gives a surreal touch.
In one of the houses, I couldn’t go down a pair of stairs - it looked like there were only two steps, but I just got stuck and couldn’t descend.
Also, I’d suggest making the dialogue text disappear more smoothly. When entering the trigger zone, it worked fine, but when I walked near the edge, the text kept flickering in and out. Maybe keep the message active for 5 seconds after leaving the zone using something like OnExit()?
There’s also one dialogue where “черешня” is mentioned — I wasn’t sure what it was referring to. Some context would help.
One more thing: it was pretty easy to get lost. A small map or some kind of navigation aid would go a long way. At times I experienced what I’d call topological confusion (cretinism) in the forest - I wandered in circles not knowing if I had been there before or not.