Really solid foundation of a nice game, kind of like Subway Surfer — the visuals are visually appealing; background art has enough variation. The music is also great, especially that acoustic guitar riff in the main menu.
Core gameplay loop becomes repetitive quickly. The level design heavily relies on the same obstacle pattern: a log on the right, and two cubes in the center and left — with the leftmost cube always having a coin underneath. This setup becomes predictable fast, and worse, the coin under the left cube seems impossible to collect due to its placemen → feels more frustrating than rewarding :(
To improve this, you could maybe introduce more randomness in object placement (even within reserved lanes), vary obstacle types or just reskins with similar hitboxes, and add some new mechanics like powerups. Gradually increasing the game speed and syncing it with the music would also boost intensity in a good way. Remember piano tales...
There’s also a noticeable bug: after a series of quick jumps, the player can end up above all hitboxes and essentially "float" over the level.
Overall, very great potential, relaxing music and calming visuals, but repetitive structure and some polish issues still present




