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AlexManich

8
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A member registered Mar 03, 2025 · View creator page →

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The music is great, but it stops after a few minutes - would be awesome if it looped continuously.

I know it's still in beta, but the wooden obstacles could use a box collider (though I’m guessing that’s already on your to-do list).

It might also be fun to gradually increase the speed over time and add more randomly generated wood obstacles to keep the challenge fresh (again, probably something you’ve already planned). I’d also suggest syncing the music speed with the running speed - it could add a really cool dynamic feel to the gameplay.

Finally, I’d love to see jump and sit-down mechanics, with specific obstacles that require crouching to get past. That would really add more variety to the gameplay.

Also, great job on the infinite road generation!

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I’d be glad to try this in multiplayer. I was also thinking it might be interesting to add a mechanic where there’s only one bullet on the map at a time, spawning at a central location equidistant from both players. Whoever grabs it first gets to shoot, and after the shot ricochets (say, 5 times), the bullet stops and becomes available again for anyone to pick up.

I like the idea! I had a hard time playing it - probably due to my lack of skills. It might help to add some gradual difficulty progression, maybe based on time survived or number of enemies killed. For example, later waves could spawn more enemies and increase the percentage of stronger (higher HP) ones.

I’d also suggest adding some power-up items. One idea: when picked up, a circle appears around the player for a short time - any enemies that touch it are instantly destroyed, and any bullets that hit it bounce back in the opposite direction. That could add some nice variety and strategic moments to the gameplay.

I like the idea! One thing I’d suggest is making it more clear when the game moves to the next level. I noticed that in the second level (or what I assume is the second), zombies take more bullets to kill, but visually they look the same. It would be great if their appearance changed slightly — maybe different colors or textures — to help differentiate the stronger ones. Maybe show a short screen title for a few seconds like: “NEXT LEVEL!!! Zombies are now tougher!” — or something like that. 

I really liked the overall vibe and atmosphere of the game! The trees have a kind of jelly structure - not sure if it's intentional, but it gives a surreal touch.

In one of the houses, I couldn’t go down a pair of stairs - it looked like there were only two steps, but I just got stuck and couldn’t descend.

Also, I’d suggest making the dialogue text disappear more smoothly. When entering the trigger zone, it worked fine, but when I walked near the edge, the text kept flickering in and out. Maybe keep the message active for 5 seconds after leaving the zone using something like OnExit()?

There’s also one dialogue where “черешня” is mentioned — I wasn’t sure what it was referring to. Some context would help.

One more thing: it was pretty easy to get lost. A small map or some kind of navigation aid would go a long way. At times I experienced what I’d call topological confusion (cretinism) in the forest - I wandered in circles not knowing if I had been there before or not.

When the ball is moving very slowly or stays in one place while rotating, the camera can sometimes lose sight of it. I also noticed that on some turns with hills, the camera can clip under the terrain textures. One suggestion would be to respawn the ball at the nearest point on the track if it jumps or rolls outside the land (or add transparent wall). Overall, I like the idea!

Thanks for the feedback. I’ve actually made a small update. I’ve added a control guide in the description. Would be great if you could check it out again when you have a moment.