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I like this concept a lot! A problem we keep running into is that there's as much damage available as there is blocking and healing. The result is that games tend to drag on as we keep healing and playing block.

This might be easy to fix by increasing the damage available or reducing/capping the healing.

I love the flow of the game, I think it could be truly great with a few tweaks.

(+1)

Thanks for playing, and for the feedback! 

My first thought for a quick fix for this would be: during setup remove the J, Q, and K of hearts... and maybe even the 10 of hearts. See if that helps balance things out a bit.