Logs from per 0a version aren't really good. Custom image sizes might affect the loading times
Viewing post in 0.11.0a Cannot save game
Custom images are fully removed (bodies & portraits). No joy. Still having to limit myself to a few (1-3) actions before saving into a brand new file and the program most of the time still quits out leaving a bad save file (zero bytes) without an accompanying DAT file. The actions do not seem to matter whether it is selling some items, traveling to a dungeon, entering dialogue options with NPCs, doing Dates/Sex activities, or using the craft system. Sometimes repeating actions that failed to save before are successfully saved but I cannot reliably replicate what works and what does not. 2-5 minutes to load or save plus playtime is rough for casual bug-finding. Looking at the crash report, I don't see anything that jumps out at me like what Jotok saw from the failure at Thread 0 (what the crash report indicates as the failing process).
It is running on a 2011 MacBookPro11 3, Quad-Core Intel Core i7 2.3 GHz, 16 GB RAM, macOS 11.7.10 Big Sur
Strive4Power 0.11.1 with no mods and no custom images. Paper dolls are turned off and background animations are turned off.
When I was running 0.10.3 I had no problems. From the Dev's indications, there are no problems running and saving the game with the Dev's setup. Jotok mentioned something about monitoring the system parameters while playing the game and how the observed operation taxed system resources up to 100%. Is this a stack overrun from the new code that is too much for my computer to handle?
EDIT: Jotok just pointed out a version sequential issue, and upon reviewing the source of my information and... just looking at the title screen, I am forced to admit that I do not have the latest upgrade of S4P and that I have been acting under the mistaken belief that I did and erroneously stated that I did. I have Strive4Power 0.11.0 installed.
I apologize for the additional work and stress this has caused.
Updated to 0.11.0b and the save function seems to be working through testing various actions (travel, dungeon exploration, completing quests, multiple sex/date options, NPC dialogue selections, leveling up, and equipping). The major problem is solved (at least, for me). Still have a case of The Slows, but that is much better than a terminal case of The Can't Saves.