The grinding is horribly slow, and tower/wall is completely useless for grinding.
Fully automated build plan is required to make this game playable (as a TD game).
Hello, I am not sure I understand feedback. The game is quite short and the progression is quite quick to get through all worlds according to feedback. The grind for wave 150+ however is long, but that's only due to lack of content. This is the first version of something I made in just a few months, so please keep that in mind :) Hope you at least liked some aspects. I will keep improving the game after my thesis is done.
As for the wall/tower problem:
- (map 3) Wall requires highly upgraded tower to survive.
- Wall/tower requires highly upgraded hero to build/survive.
Then end result is that hero alone is superior -- less talent points required, and semi idle play is possible.
Wall/Tower is unlikely to have any use until talents are almost completed.