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(1 edit)

The grinding is horribly slow, and tower/wall is completely useless for grinding.

Fully automated build plan is required to make this game playable (as a TD game).

(+1)

Hello, I am not sure I understand feedback. The game is quite short and the progression is quite quick to get through all worlds according to feedback. The grind for wave 150+ however is long, but that's only due to lack of content. This is the first version of something I made in just a few months, so please keep that in mind :) Hope you at least liked some aspects. I will keep improving the game after my thesis is done.

I assumed the progression end of grinding is level-200 or all useful talents (that is, all minus damage), which is slow. If the progression end is to map 3 level-25, then it is quick.

As for the wall/tower problem:

- (map 3) Wall requires highly upgraded tower to survive.

- Wall/tower requires highly upgraded hero to build/survive.

Then end result is that hero alone is superior -- less talent points required, and semi idle play is possible.

Wall/Tower is unlikely to have any use until talents are almost completed.