Not the 1st sector. It was dead loop, no fleet loss, domination raise to 100% after deploy then drop back to 0%.
myocytebd
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For example, I ran into these bugs in a single run in 0.2.2 download version.
1. Golems don't trigger events.
2. Pickaxe doesn't unlock. Its unlock condition doesn't make sense -- instead of reaching rock depth, it requires acquiring rock. As a side effect, golems will never unlock pickaxe.
3. Golems cannot remove snow.
4. Golems eventually stopped dealing damage to blocks (at 3xx white blocks metalic-heart). Depth remain same, and statistics doesn't change. Statistics occasionally update, possibly due to the tiny chance super crit (golem damage rate < 1% player damage rate).
5. Golems statistics is probably too low.
23 is old bugs since 0.2.
1 is one of the reason that 0.2 golems are so underwhelming (and pickaxe bug).
There was some old bug of blocks keep being unknown on acquiring, which might get fixed in current version.
The windows build apparently doesn't work.
> Error: Couldn't load project data at path ".". Is the .pck file missing?
> If you've renamed the executable, the associated .pck file should also be renamed to match the executable's name (without the extension).
Godot pck embedding is buggy, maybe avoid it?