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myocytebd

120
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A member registered Oct 23, 2024

Recent community posts

A major flaw is that railway endpoint may be obscured by boxes and become unable to be relocated. A another flaw is the "fogged" skill tree.

sorter seldom works. eventually all machines will be out of fuel and unable to reboot.

Pixelated texts are too small (insufficient pixels) to read (browser version). And what is combo?

(1 edit)

Auto-offer is a downgrade with neglect-able offer rate (cos it only offer grain) and significant cooldown race.

No way to place units other than bomber.

Accumulator is bugged that it often does not output 5.

Wisdom shows up early, but I could not find prestige anywhere?

(1 edit)

How is it possible to create wanted core profile without pause or queue edit ui?

And select Lane 2 + run => run on Lane 1

(1 edit)

Glyph is wayyy too weak/useless. At least it should pick drop and remove enemy missiles.

(1 edit)

Goblin warriors fought bravely, but villagers are without number (ºΔº)

Since player is the swarm, I would suggest giving goblins stronger regular units to part/penetrate the swarm.

And champion/king could have some skill to do high percentage damage (e.g. king save progress and can wipe out swarm for a few times).

Confirm that it is fixed (firefox)

prestige shop items are insanely expensive.

Web version fullscreen is bugged that the edges are cropped, so the upgrade button is out of screen.

Horrible new version (comparing to pre-1.5):

- wtf is that cat?

- worse sprites

- speaking chickens

The "Play" UI is better, but after entering game it is visually bad enough to get closed in minutes.

Relaxing. Feedback:

- Stuttering on firefox.
- Later game pace is sort of slow, and I would suggest add support of a global speed scale.
- The rocket model looks more like a bullet than a rocket.

Interaction experience is abysmal due to resource collecting, esp. due to starting mage/carpenter shoot behind/random.

why the roosters don't need to eat? (i want to famish it)

both

Focus change on new building/goto definitely should NOT reset camera(scale).

UI should display {slime-count}/{slime-count-cap}.

I think jumping could save the progress after a few jumps.

Fun. As the game is real-time, it had better support hotkeys to allow spamming several kind of attacks in short time.

Overall fun, but jumping is neither incremental nor puzzle.

(1 edit)

Now the demo is no longer beatable. Insufficient damage to take down 2:00 boss.

hmm, should there be some text telling that it is the end?

mutation x => a pinata appeared => beat it a few times => it disappeared, and game no longer advances

"/ Min" stats is either bugged or averaged over a way-too-long window.

Yes, spray without click (now 1 click), foam with 1 click (now 3 click, switch-apply-switch).

Resources buttons should always display even if it is 0. Now it is not only annoying (flickering), but also easily lead to miss sell because resources buttons changed position.

Very tiring control. It should be hover to spray, button/key to foam, button/key to change radius (can't observe the effect of change radius) .

what does brass/lead drop do?

Not the 1st sector. It was dead loop, no fleet loss, domination raise to 100% after deploy then drop back to 0%.

Fl

Flawed system or implementation.

Impossible to dominate planet: deploy to planet => domination raise to 100% => domination drop down to 0%.

Units auto returns before a planet is actually dominated.

(4 edits)

For example, I ran into these bugs in a single run in 0.2.2 download version.

1. Golems don't trigger events.

2. Pickaxe doesn't unlock. Its unlock condition doesn't make sense -- instead of reaching rock depth, it requires acquiring rock. As a side effect, golems will never unlock pickaxe.

3. Golems cannot remove snow.

4. Golems eventually stopped dealing damage to blocks (at 3xx white blocks metalic-heart). Depth remain same, and statistics doesn't change. Statistics occasionally update, possibly due to the tiny chance super crit (golem damage rate < 1% player damage rate).

5. Golems statistics is probably too low. 

23 is old bugs since 0.2.

1 is one of the reason that 0.2 golems are so underwhelming (and pickaxe bug).

There was some old bug of blocks keep being unknown on acquiring, which might get fixed in current version.

This game is getting worse with each upgrades. More bugs, slower game pace... Golems are ~100x weaker (count in price) than pre-0.2.

(browser) broken build. click upgrade tree icon doesn't buy upgrade. click "outsider i" for a while, and displayed cost from "FREE" => <a huge number>.

"wider beam" does not work, or does not match the description numbers.

It is tough to locate the mouse cursor.