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I just dove into this one and had a blast from start to finish. The moment it kicked off, I was totally sold on that retro, CRT-filtered look—enemy icons and pixel art really pop, even if that filter sometimes makes tiny shop text a bit fuzzy. Gameplay is super responsive, and I love the upgrade system letting you stack multiple tiers at once—it feels way more flexible than those “one upgrade per level” roguelikes.

The soundtrack is an absolute hype machine, perfect for those insanity ramps at higher stages. Speaking of which, level 3 smacked me with a big difficulty jump—some extra healing or a checkpoint between stages would have been sweet. A few folks mentioned life-steal or more heart drops would help, and I agree. The UI hiccups (buttons not lining up perfectly under the post-processing) are minor but worth ironing out.

(+1)

Thank you so much for your detailed feedback , I’m really happy to hear that you had fun with my game!
Yeah, from level 3 onwards things definitely get a lot tougher, and if you don’t have strong items, it can be pretty unforgiving. As I mentioned in some of the other comments, I’m planning some major updates for the game after the jam, and many of your suggestions will definitely be taken into account.
Thanks again, and all the best to you, my friend!