Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Though the screen-switching mechanic is interesting, I didn't use it at all after the first room and there wasn't much reason to fight anything. Also having to watch two screens in opposite corners can get taxing; visuals were okay-ish otherwise.

Fair enough. I'mma be fr, the screen switching mechanic was planned to be part of another instability mechanic where you are required to switch every so often or risk death or a harder time to win. I made a call to finish creating the map instead of implementing those haha.

Also, I totally get the taxing visuals comment. It was also particularly confusing to swing in the direction you wanted when you switch a lot. I ran out of ideas on how to not make it totally frustrating. I would've loved to implement a way to grey out the screen you weren't on (like a modal overlay) had I had extra time.