I am also experiencing these issues with the new build on my Mac with no mods installed - slow load, slow combat, VERY slow save, and it often crashes when saving which renders the save file useless. This is frustrating because not only does it wipe the progress I made but also any previous progress in the existing save file.I mean, these are basic game functions that a programmer can and would easily test as soon as the code is deemed operational before "putting it out to market." Jotok didn't mention what kind of operating system Jotok has for the above report, but I am assuming a Wintel personal computer, which means this is a cross-platform problem. Are there changes to the machine requirements for this build (i.e., a need for RAM or CPU hertz) which has effectively removed this game from our machines' catalog of playable programs?
Viewing post in 0.11.0a Cannot save game
Wintel? Bleh. You are correct about cross platform, because I use Linux, but since other people seem to be posting other bugs, I guess the Windows build doesn't have the save issue. There is no way the performance changes are intentional, because I use a Zen 4/RDNA 2 PC that would probably run any game, but Strive:Conquest used to run on ~2012 era equipment in its earlier versions a few years ago.
It's just bugs. :/