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The main menu and fireworks effects were sick as hell! I also really liked the upgrade system. Initially, I thought the dash wasn’t working until I saw it as an upgrade option. It adds a nice sense of progression. The music was excellent, you did a great job with that as well.

As for the elephant in the room: I saw you mentioned the odd bullet direction was intentional. Take this with a grain of salt, but in my opinion, it didn’t quite work as a persistent gameplay mechanic. For it to work, I think there needs to be a clearer connection between your movement direction and where the bullets are going. I couldn’t get a solid grasp on the system at hand. Alternately, maybe there could be certain periods where the bullet direction becomes unstable.

Also, I saw in the description that you forgot to implement the theme, funny enough, I actually assumed the unstable bullet directions were your take on the theme! What did you originally have planned?

Good work overall, you clearly put a lot of effort into this!

(1 edit)

Damn thanks a lot for this feedback! I really appreciate you taking this much time to analyse the game. The original idea was that the bullet make you unstable upon hit, and you're able to regain stability (somehow, I hadn't planned that part out yet), when I realized that I had completely forgotten to implement the theme it was obviously a bit too late to change the entire system lmao.

I think you're very right about the bullet direction, I should've thought it out better and it should be more obvious where the bullets are moving and why. I'll fix it as soon as the jam is over!