Yeah, it felt like classic up-down-left-right controls was giving the player too much maneuverability. I wanted to incentivize thinking before making a move (which also means I should probably up the time limit a bit?) so I went with the asteroid-car-controls that force you to commit a little harder to the route you're taking. I also think it telegraphs your direction a bit better, which makes it feel a bit more fair dodging your shadows in the future.