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This is some great gameplay, the controls were a bit odd to control but that's all for the better of the game's difficulty.

Yeah, it felt like classic up-down-left-right controls was giving the player too much maneuverability. I wanted to incentivize thinking before making a move (which also means I should probably up the time limit a bit?) so I went with the asteroid-car-controls that force you to commit a little harder to the route you're taking. I also think it telegraphs your direction a bit better, which makes it feel a bit more fair dodging your shadows in the future.