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Yeah - most Holoindies are made by prior devs. On the talent front, though - I did see Machina X Flayon work on his own RPGMaker backstory game, though- and I know Houshou Marine had similar experience with a highschool project she had.

I think one YouTuber who does game development/behind the scenes bugs videos that I really like is Skawo. He usually does playthroughs of Nintendo games, but when he does a behind-the-scenes deep dive, his videos are well-presented and well-edited. Might be worth looking through his stuff - or anyone else who's worked with The Cutting Room Floor!

Yeah, I'd love an organization that would connect people from different fields... The US has some, but it's not quite on the level of people making doujin circles in Japan LOL.

(+1)

Oh, OK, I don’t see a video on the Machina X Flayon page so I can’t comment much.

Your video with Houshou Marine (surprised by her voice btw, considering her pirate look) actually reminded me of some game I made in high-school on a Casio calculator. For some reason I didn’t use RPG Maker for that long, at the time (and nowadays it wouldn’t fill my professional needs, e.g. balancing all stats with a spreadsheet, coding the way I want, debugging… and too many plugins needed to make it look the way I want) but I had fun making my own systems.

That became my first non-trivial digital (if not video) game, a text adventure with a few procedural 4-color pixel art CG (yeah!) and extremely boring turn-based battle (I didn’t know the words “game design”). There was even a shop+equipment system so you could almost call it an RPG.

If it was shown publicly, it would look lame, but at least the script was written as a parody of RPG with a lot of pop culture references, so I suppose it would look like it’s done on purpose. In fact, I considered reviving it as a proper comedy indie game, but I’d need to revive that old calculator, maybe some cable to dump the data to my PC (or restart from scratch, it wasn’t really that great), revamp the battle system and probably make the 4th wall breaking even more obvious. Hm, looks like I got carried away.

Anyway, that Zelda save corruption video was interesting! Could be a funny exercise for students “find an edge case causing a bug in this piece of code taken from an actual game”. I also liked other Zelda hack videos like the one one blue dog: https://www.youtube.com/watch?v=Y1l6Xj4PLEk

My videos would be different in that I don’t have access to game code / disassembly (they could be more modern games that have not been studied so much), so instead of analyzing things I can see, I would be trying hard to reproduce the bug by making hypotheses and experimenting. I suppose it could be fun, if shown the right way (and there comes the question of video editing!)