The concept is interesting, a simple puzzler but with shitloads of bullets. It shows that bullet hells are not only shmups and I like that. Overall it's fun. I must say though, the enemies shooting in rythm with the music doesn't bring a lot to the game, listening to the music doesn't help at all with predicting how they shoot, it's a neat idea, but not necessary as it is.
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Thanks for your words! Yeah you are right, the rhythm shooting don't help avoiding the actual bullets that arrive to you delayed in time. We did it mainly to let players switch between inactive/active/unstable instrument states and find their way to complete puzzles with different timing and patterns on screen but it didn't completely bring to life. Thanks again for the feedback ^^