Feedback like this are very inspiring to us! You are completely right: even if we managed to arouse the main emotions we focused on, we tried to have the fastest way to start and repeat a level, without thinking about giving players the agency to analyze a level and, only then, let them try what they had in mind. If we will expand this game we will 100% lean towards the designer choice you proposed. Thanks for your words!
ElBartho
Creator of
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Nice concept and nice way to let the players lean towards the chaos all by themselves. Maybe I would just suggest to find a way to have the maximum instability a bit less epileptic attack, for example, keeping the RGB switch but reducing its power or timing and changing the game resolution, creating more pixelation effect, or using a white noise. Overall great game ^^
Nice game. The comedic aspect really shines with the movements, the track and the narrative you implemented. I would just suggest to increase the enemies shoot anticipation, reducing the bullet speed or adding a visual indicator on the screen side if any bullets i arriving to you from out of screen to reduce the number of unfair defeats. Good job ^^
The idea and the gameplay is cool and interesting. The tutorial part and the overall progression is well done and allows the player to grasp how to master the core game mechanic. As a player I would expect to destroy the bullet spawners exploding nearby them, but it would reduce the overall game difficulty and I agree with your choice. The sound increasing the speed or the picth the lower the health is in line with the comic game style and I appreciated it a lot. Great work guys ^^
Thanks a lot for your time and efforts! We uploaded this version NoAVX2Shader which should prevent the AVX2 shader decompression. When ,and if, you will have the time, check it out and let us know if this may help with that issue. Thanks for your time.
The general idea, sounds and the 2d scrolling camera felt well made and gave good feelings. There is a bug involving the ghosts stopping like 10 Zaxis underneath you that either prevent them from attacking you or let them infinitevely damage you but I'm not sure which one. I would just suggest to reduce the difficulty of the last portion of the fights and to give more visual or audio feedback to the player actions. Overall good job guys ^^
I saw it on discord during the jam and was interested by the concept. Really unique game, the core mechanic idea is really solid and well done, controls and juice are perfect and difficulty scaling is what a game based on this kind of humor should be in my mind. I guess you'll be one of the peaks of this jam, so congratulations and great job ^^
Thanks for your words! Yeah you are right, the rhythm shooting don't help avoiding the actual bullets that arrive to you delayed in time. We did it mainly to let players switch between inactive/active/unstable instrument states and find their way to complete puzzles with different timing and patterns on screen but it didn't completely bring to life. Thanks again for the feedback ^^
Creating an engine and a game by yourself in 10 days is a great undertaking and I'm really glad you managed to did it. On gameplay aspect, the background idea is really a cool and kinda unique one and I loved it. I don't know if destroying the enemies bullets with your attacks was intended but, according to the game difficulty scaling and total player health, I would say it worked pretty well in this concept. Great job^^
What an experience! Tutorial and progression is extremely well done and fair; visual, audio and art are incredible and they fit together perfectly; the theme is really well made and they juice and feedback is a lot for the time you had creating the project. Really admirable work. As side note I would just suggest to have a variable to check if the player have all the hearts in order to remove obvious choices like the one in the image I had multiple times.
Overall really incredible job!

The art style, even if minimal, is really cool and unique. The theme was one of the best represented among all the games I've already played so far. I would just suggest to give more variety in enemies patterns and a bit more anticipation for their attacks in order to help the player avoiding them in time, increasing their fairness.
Overall, great job ^^
Very nice game guys!
Visual style is unique and the effects are incredible, as a player you really feel feedback in every action you make. Progression and difficulty scaling seems fair even for a non-bullet player like me and the bosses have a really well done anticipation for their attacks. Great job ^^
