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The art style, even if minimal, is really cool and unique. The theme was one of the best represented among all the games I've already played so far. I would just suggest to give more variety in enemies patterns and a bit more anticipation for their attacks in order to help the player avoiding them in time, increasing their fairness.

Overall, great job ^^

Good point! I'm thinking about new variations and new enemies for the game. I'll see how I can make this warning before the enemy fires. I'm not sure how well it will work on the flying triangles, since their shooting is already standardized. But it's a cool addition to the area attack enemies I'm planning on adding.

But anyway, I'm accepting ideas!!