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(+1)

I've played to around day 18, this post contains spoilers for content up to that point.

I've started playing the game a week ago or so. v0.8.2 is the only version I've played. I made it to day 18, trying to only use information found in the game, but needing to use the wiki a few times. Overall I feel there are some parts of the game that could be hand-held a bit more to help smooth the beginning of the game, and some things that are simply too difficult for the player to understand on a first playthrough. I ended up dying in a frustrating way, and tried to figure out what happened via the wiki. I'm making this post to hopefully show how easy it is for a player to misunderstand the systems as they are presented.

My first mistake was not understanding I needed to calibrate. I get an email saying that's something I need to do, but I'm never told when/why. when I initially read the email, I assumed it would work like fixing the servers, or there would be *some* communication that a given server needed to be calibrated. I got to like day 9? just trying to get upgrades to meet the daily tasks.

I personally would like to see the `tips and hints -> slow signal downloading` be communicated via email if you fail to get enough signals.

I had a similar experience not knowing that you need to periodically visit the transformers before they ran out. This could be handled by giving an email early on saying "the last guy always forgot to reset transformer 2, you might want to go reset it soon to avoid a power outage :)".

these could also be handled by notes similar to the cooking/crafting, but I didn't find those nearly as easy to understand, and weren't as obviously important like emails.

Around this point I saw the `guides -> tips and tricks` on the wiki, which gave the idea of selling trash. I personally think it feels extremely cheesy to be filling trash bags and selling literal garbage to make money, but it also feels necessary. (granted I was playing catch up from not understanding the stuff I mentioned so far.) A lot of the trash/clutter is legitimately annoying to ignore, and it's a pretty big investment to start getting rid of it. It was/is very satisfying to tidy up the base, so I'm not upset that it's part of the game. But I would again, make it clear to the player that they should be selling trash via item boxes. (and don't hide the trash-bags imo.)

I think those are the main elements that I think would have been nice to have more explicit direction for.

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on to "events". I think my first death was maybe day 5, (killed by an Insomniac, during "Meta Paranoia"). I was unable to sleep, which had happened a few times before, I hadn't ever seen any sort of cause/effect to these. I would usually just try to sleep again after ~30 seconds and it would work, or I would walk around the base a bit (never finding anything) and then go back to sleep.. This time, I was already low stamina, I try to sleep & get kicked out as usual. I can't sleep and eventually it kills me. Reloading the game and I just am able to sleep fine.

At this point, I'm pretty confused. (my current understanding is I just got very unlucky, but the game presented it as basically a scripted event.)

I would recommend something like a journal or note from the previous scientist saying "sometimes I get this weird feeling and can't sleep. I've found doing `X` helps". I still don't know what I'm supposed to do during those events, and what I've found on the wiki makes me think a lot of the events are just going to be missed. which feels like a big problem for the later stuff.

specifically, how I died today, (killed by a Slapper at the campsite). After my first death, I had found a few of the events related to arials; (ship signal, "Cringe Comp" signal, email spam, mannequins moving). Nothing tells me the arials and mannequins are related, I have no idea how the player is supposed to figure that out.

Anyways the events are:

  • anti-grav event, which kills the mannequins
  • I find the bullets in the garage, that were previously extremely well hidden
  • I find the old gun in one of the satellites
  • I find the camp being built, touch the locked chest or steal a lamp?
  • I hear the invisible slapper chasing me, and notice it.
  • I shoot the gun at it, which explodes, slapper chases me down until I die. (I don't know why it kept hitting me, probably because I shot it?)

From my perspective:

  •  a major event happens
  •  I am given a gun and ammo
  •  I have a first encounter with something new
  •  It kills me.

Looking up what killed me, I genuinely have no idea how a player could figure out these things naturally. You don't see them move the mannequins, food decays so why would shrimp disappearing be related?, they're so hard to spot and you already fall over from sleep/hunger stuff.

I'm frustrated as a player because discovering things in game is really fun, and the wiki spoils that; but very major aspects of the game seem impossible to figure out without the wiki. I don't have a good suggestion for how to better guide the player on what is going on with the arials, or what specific things they are doing; but it really took me out of it.

I don't think anyone is doing a bad job, I'm trying to offer the perspective of someone who is new to the game. I know it's hard to know what a new player experience might be if you're the one making the game.

Also, if anyone has advice on how I should proceed, I'm pretty stuck on if I want to try to play more without looking everything up.

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I feel like most of the smaller mysteries in the game are meant to just be a thing that the player discovers and thinks about on their own, with little to no handholding or direct messages telling them why.

An observant player can probably connect some of the dots. Their shrimp has begun randomly disappearing, and the camp they found in the forest also has empty shrimp packs in it, so they might connect the dots and think "Whoever lives here likes shrimp." After touching the box or stealing something, a player might notice the Slapper before they get hit, or they might not and simply be clueless as to what happened.

(1 edit) (+1)

I understand the game isn't supposed to be handholdy, and I think that's fine.

I suppose I only get frustrated when I actually die. I don't mind not understanding things, but when I get kicked back to the main menu and am loading a save, I am being directly punished. Punishing the player for something you don't want to dissuade is a mistake imo.

If my experience is the intended one, that's fine. But from my perspective it doesn't feel great, and the stuff with the gun feels misleading. (there were no shrimp packs fwiw, the only items there were the lamp, chest, and the "too hot to pick up" item.) (also, afaik there is only 1 shrimp pack in the game, so like it's a singular dot to try and connect) I did find the shrimp packs when reloading my save and looking again.

Like if I hadn't looked stuff up, I probably would assume the aliens are always hostile, and never try to interact/investigate with that part of the game again. This is the first direct encounter with aliens I've had, so I would probably assume all aliens are hostile, and that the game operates like any survival horror at this point.

The gun is intentionally meant to be misleading. It makes you think you have gotten a gun and ammo for it, but the gun just breaks and explodes if you try to fire it. The ammo box's item description even mockingly tells you to try and find a gun.

I agree really hard with this, I just started playing the game and even after the tutorial I feel like I have no clue wtf I need to do to avoid dying. I only got to day two before the sun turned into a black square and an invisible skeleton killed me by ragdolling me into a corner. This game seems really really cool and I want to get into it but it's really hard to commit when I keep dying to shit that feels totally random.

(9 edits)

There isn't really that much you need to know about avoiding death in this game. You mainly really only need some basic survival instincts, like eating food so you don't starve to death, not jumping off cliffs, establishing what things are dangerous so you know to avoid them, etc. There is zero punishment for death other than being sent back to your last save, so you can spend as much time as you want learning what is or isn't dangerous and subsequently how to deal with it.

Though, I will not lie that some deaths can absolutely be BS. Physics sometimes randomly bugs out and kills you, and some pretty bad luck can cast upon you insane dangers when you aren't prepared for them in the slightest.


You got a combination of 2 things:

On the 24th of any month IRL, a guaranteed event will happen where the sun will become censored and begin killing you. There isn't any way to deal with it directly other than just waiting the day out, so you simply just chose a bad day to start playing.

From your description of it, it sounds like you then encountered the Insomniac: a hallucinatory manifestation of your lack of sleep. It appears when you are below 20 stamina, and can be banished simply by going above that threshold by any means. It is normally pretty harmless when it catches you past the initial scare, but it sounds like physics bugged out and killed you when it caught you.