I mean, it's more than just 'a couple of lines', you give the player the option of seeing her or not, and then go 'whoops, sorry, that didn't count'. But yeah, I was looking for a choice-based game rather than a kinetic novel, so fair play on removing that but it really left a bad impression on me.
And yeah, I don't much like yandere types, but when the red text came up saying you had a bad feeling about saying no, I assumed that was going to lead into the unexpected death and revival you mentioned, so that would've been fine.
I will say you had nice models and designs, so you did good work there.